Frankdatank1218 39 Posted June 22, 2016 Making loadouts for the respawn menu is ironically much easier in Zeus than the Streamlined full 3D editor. Why? The coding method for custom respawn loadouts involving an init.sqf file, and a "roles" file is very exhaustive and laborious. Why can't we just have the Loadout module in Eden? We can place it down, check off our virtual arsenal loadouts we want to use and be done with it. Please, at least test this out in DEV. I guarantee people will love it! 2 Share this post Link to post Share on other sites
KoalaDSK 122 Posted June 22, 2016 I have just stumbled across that missing respawn loadout module in Eden a few days ago too. There should definitely be a simple option to comfortably customize the starting/respawn loadout. /upvoted 2 Share this post Link to post Share on other sites