whatsupdoc_1_27 20 Posted June 21, 2016 I created a simple base using the M3editor because eden does not have a repeat function which makes base building way easier and faster. So I named the output sqf file to base.sqf. I can use the debug window to call this file using execVM "base.sqf" and it will build the base within EDEN. But where would I put this code so it will build the base whenever Eden starts so I don't have to use the debug window? I am just now understanding some of the file structures of Arma 3 and Eden but cannot figure out where to put this code. BTW its my understanding that the mission.sqm is NOT editable because it can mess things up. So how would this code be added to the mission.sqm within Eden? Any help is appreciated. Share this post Link to post Share on other sites
kylania 568 Posted June 21, 2016 You'd probably load the base using the debug console, then copy the base objects and create an Eden Composition from it and load it again using that system. Or create a bare bones mission with your base in it and saved and just load that when you wanted to reuse the base. Share this post Link to post Share on other sites
whatsupdoc_1_27 20 Posted June 21, 2016 Bohemia has got to do a better job by allowing us to place objects then repeating them like the M3editor does. Base building just takes too much time lining everything up. I use to work with the Black Hawk Down and Joint Operations Editors and they had snap objects to each other but this Eden editor feels like a baby compared to them others out there. Need better object placement tools within the editor.. I will see what I can do but even if I load the sqf content within the editor's debug I cannot select the objects, they cannot be selected. I will see if I can just copy and past the sqf objects and locations... Share this post Link to post Share on other sites
vastiny 21 Posted June 23, 2016 Before the 3D editor, I used Zeus as a 3D editing tool, got a third party plugin to export all the objects to the clipboard, and then pasted them into a simple .sqf file and executed it in the missions init.sqf - worked wonders and I'm sure it'd work with this too 1 Share this post Link to post Share on other sites
Beerkan 71 Posted June 24, 2016 Ha! For my FARP design, (See Here) https://forums.bistudio.com/topic/161163-beerkan-farp-design-20/ I had to edit the mission.sqm and manually edit the X,Y & Z co-ordinates to get things to line up. Come on Bohemia get it sorted!! Share this post Link to post Share on other sites
whatsupdoc_1_27 20 Posted July 7, 2016 You'd probably load the base using the debug console, then copy the base objects and create an Eden Composition from it and load it again using that system. Or create a bare bones mission with your base in it and saved and just load that when you wanted to reuse the base. This is what I was thinking but if I load the sqf in debug the objects cannot be selected. I was thinking the same thing but its a no go...Don't understand why an object is locked or cannot be selected if loaded this way. Doesn't make sense. Share this post Link to post Share on other sites