all3n 1 Posted June 19, 2016 Been mentioning this to a few people as im not knowledgeable enough to do it myself, im VERY interested in an Auto-Orbiting script for the Blackfish gunship for pilots. A little more in depth explanation would be i place a marker on my map, and my blackfish will automatically circle that marker at set ranges. Say 1000,1500,2000,2500,3000? hopefully a way similar to the Autopilot-landing works, so that i can use this as a pilot and take over controls when i need to. as of now ive been circling manually and while it works fine, we usually stay in a single AO for 30+ minutes so holding a perfect orbit gets tiring very quickly. Hopefully im not the only one thats thought of this :D Share this post Link to post Share on other sites
kylania 568 Posted June 19, 2016 A Loiter Counterclockwise Circle waypoint works somewhat OK. But since the cross hairs don't lock on a point like the UAV does targetting is stupid. Also they don't compensate for speed either, so I've never seen a Blackfish attack be on target. Share this post Link to post Share on other sites
all3n 1 Posted June 19, 2016 A Loiter Counterclockwise Circle waypoint works somewhat OK. But since the cross hairs don't lock on a point like the UAV does targetting is stupid. Also they don't compensate for speed either, so I've never seen a Blackfish attack be on target. Indeed, but all im looking for is a way i can remain in the pilot seat but still enable the loitering, my gunners are compentent enough to adjust leads with their shots, so im leaving all of that up to them, i just need a way to remain in a circle pattern around the AO for 30+ minutes without developing carpel tunnel in my wrist using my joystick lol Share this post Link to post Share on other sites
kylania 568 Posted June 19, 2016 While the A-10C has bank hold autopilot, Arma does not. I'm sure there's probably some crazy velocity changing method of doing it, but I lack the skills to make that happen. :) Hopefully a script wizard will chime in with some ideas. Share this post Link to post Share on other sites
mrcurry 508 Posted June 19, 2016 You could hack it I suppose: 1. Create a Ai unit with same gear as player. 2. Switch player with AI and give AI loiter waypoint. 3. Let player see through AI's eyes and add an action to be able to revert to normal. I'll let someone more math savvy come up with a bank hold feature. Share this post Link to post Share on other sites
all3n 1 Posted June 19, 2016 You could hack it I suppose: 1. Create a Ai unit with same gear as player. 2. Switch player with AI and give AI loiter waypoint. 3. Let player see through AI's eyes and add an action to be able to revert to normal. I'll let someone more math savvy come up with a bank hold feature. Were on the right track, but the current loiter WP dosent allow me to make adjustments to range Share this post Link to post Share on other sites
kylania 568 Posted June 20, 2016 Were on the right track, but the current loiter WP dosent allow me to make adjustments to range setWaypointLoiterRadius Share this post Link to post Share on other sites
all3n 1 Posted June 20, 2016 setWaypointLoiterRadius awesome, but the question is how would i enable ths while i am the pilot? Share this post Link to post Share on other sites
kylania 568 Posted June 20, 2016 Woo! From today's dev branch changelog: Eden Editor Added: A new ‘Loiter Altitude’ waypoint attribute Share this post Link to post Share on other sites
Jnr4817 215 Posted June 20, 2016 If the planes had a good trim system like the helo's you could trim the circle pattern in with joystick and adjust your speed via throttle. This would allow you to trim in your circle pattern and take your hands of the controls for as long as you wanted. Share this post Link to post Share on other sites