Normal Norm 19 Posted June 18, 2016 Is there a way of reducing the weapon sway? Man i only have to jog for 5 secs and my scope is up and down like a banjo. Ive tried adding player setUnitRecoilCoefficient 1 or various attempts to players innit line but alas it doesnt work Share this post Link to post Share on other sites
Fiddi 68 Posted June 18, 2016 There's these commands that changes sway: this setCustomAimCoef *number* this enableAimPrecision *true/false* Share this post Link to post Share on other sites
Normal Norm 19 Posted June 19, 2016 Awesome ill try this. Would I stick this in the innit.sqf folder in order for it to work? Or the players innit line? Share this post Link to post Share on other sites
Fiddi 68 Posted June 19, 2016 Awesome ill try this. Would I stick this in the innit.sqf folder in order for it to work? Or the players innit line? Players init line should suffice. Share this post Link to post Share on other sites
Normal Norm 19 Posted June 20, 2016 I cant seem to get this to work as i would like. If i stick those commands in the players innit line then I can reduce the sway as to how I would like, but if the player has to respawn then it goes back to having massive sway. Ive tried creating a onPlayerRespawn.sqf and adding the same commands but I still get sway upon respawn :( Share this post Link to post Share on other sites
Normal Norm 19 Posted June 20, 2016 I sorted it by adding if (local player) then { player setCustomAimCoef 0.2; player addMPEventhandler ["MPRespawn", {player setCustomAimCoef 0.2;}]; to the init.sqf Share this post Link to post Share on other sites
sarogahtyp 1108 Posted June 20, 2016 i think that this should work: this enableStamina false; because the stamina handling is causing the sway. Share this post Link to post Share on other sites