hridaysabz 14 Posted June 2, 2016 I am proud to present a set of tutorials for the not-so-frequently-discussed aspects of Arma 3. In these tutorials I will be going through just some aspects to enhance your missions and make them look more realistic, fun and have somewhat of a story in them. These are very simple to follow, straightforward and require minimal to none scripting knowledge. http://steamcommunity.com/sharedfiles/filedetails/?id=180166308 2 Share this post Link to post Share on other sites
Alex150201 894 Posted June 2, 2016 Hey man nice guide! I am very experinced with the editor but I had never heard of the ambient flybys. Thanks! Share this post Link to post Share on other sites
hridaysabz 14 Posted June 2, 2016 Hey man nice guide! I am very experinced with the editor but I had never heard of the ambient flybys. Thanks! Learning and discovering is the point of the community, right? Great to know it atleast helped one! Share this post Link to post Share on other sites
Alex150201 894 Posted June 2, 2016 Learning and discovering is the point of the community, right? Great to know it atleast helped one! Ah mate I'm sure it helped more than one. 1 Share this post Link to post Share on other sites
kylania 568 Posted June 2, 2016 You should wrap your code examples in the code tags as shown by the Formatting Hints link in the Steam editor. That way it'll be much easier to read. Compare: // Function that creates a parachute over the dropzone marker and moves the player into it.fnc_letsFly = {_para = createVehicle ["Parachute_US_EP1", getMarkerPos "mrk_dropZone", [], 0, "FLY"];_para setPosATL [getPosATL _para select 0, getPosATL _para select 1, 200];player moveInDriver _para;};// This starts the player in the air at gamestartcall fnc_letsFly;// This adds the MP event to the playerplayer addMPEventHandler ["MPRespawn",{_this spawn fnc_letsFly;}]; With: // Function that creates a parachute over the dropzone marker and moves the player into it. fnc_letsFly = { _para = createVehicle ["Parachute_US_EP1", getMarkerPos "mrk_dropZone", [], 0, "FLY"]; _para setPosATL [getPosATL _para select 0, getPosATL _para select 1, 200]; player moveInDriver _para; }; // This starts the player in the air at gamestart call fnc_letsFly; // This adds the MP event to the player player addMPEventHandler ["MPRespawn",{_this spawn fnc_letsFly;}]; Share this post Link to post Share on other sites
R3vo 2654 Posted June 2, 2016 Some of the code should be updated with latest engine commands, e.g BIS_fnc_selectRandom -> selectRandom Other than that, thanks for the effort, well done. 1 Share this post Link to post Share on other sites
hridaysabz 14 Posted June 3, 2016 You should wrap your code examples in the code tags as shown by the Formatting Hints link in the Steam editor. That way it'll be much easier to read. Compare: With: // Function that creates a parachute over the dropzone marker and moves the player into it. fnc_letsFly = { _para = createVehicle ["Parachute_US_EP1", getMarkerPos "mrk_dropZone", [], 0, "FLY"]; _para setPosATL [getPosATL _para select 0, getPosATL _para select 1, 200]; player moveInDriver _para; }; // This starts the player in the air at gamestart call fnc_letsFly; // This adds the MP event to the player player addMPEventHandler ["MPRespawn",{_this spawn fnc_letsFly;}]; Will definitely do it once I free up, thanks for the input! Share this post Link to post Share on other sites