AdirB 18 Posted May 30, 2016 Hello, I wrote a dynamicText code on my screen it works fine, but on my friends screen it's half out the screen. ["<t align='left' font='PuristaBold'>Campaign missions designed<br/>by Adir…</t>",-0.6,1.1,5,2,0,789] spawn BIS_fnc_dynamicText; The in-game video settings of both me and my friends are the same. I have 24 inch screen and he have 21 inch screen. Is there a way to make the position at the same place and synced on both screens? Share this post Link to post Share on other sites
sarogahtyp 1109 Posted May 31, 2016 maybe this post helps... https://forums.bistudio.com/topic/160780-spawn-bis-fnc-dynamictext-position-values-and-duration/#entry2599029 Share this post Link to post Share on other sites
AdirB 18 Posted May 31, 2016 maybe this post helps... https://forums.bistudio.com/topic/160780-spawn-bis-fnc-dynamictext-position-values-and-duration/#entry2599029 Hey, thanks for answer. If I use this fnc_dynamicText = { disableserialization; (_this select 4) cutrsc ["RscTime","plain down"]; _control = (uinamespace getvariable "BIS_InfoTime") displayctrl 112301; _control ctrlsetstructuredtext parsetext (_this select 0); sleep (_this select 5); _pos = ctrlposition _control; _control ctrlsetfade 0; _pos set [1,(_pos select 1) + (_this select 3)]; _control ctrlsetposition _pos; _control ctrlcommit (_this select 1) }; the text positiong might be fixed? where should I put the fnc? just make a SQF file called fnc_dynamicText and put it in the same folder as the text sqf? Share this post Link to post Share on other sites
R3vo 2654 Posted May 31, 2016 I'd say that is a bug. I've reported it here https://forums.bistudio.com/topic/160780-spawn-bis-fnc-dynamictext-position-values-and-duration/#entry2599029Let's see what the devs say. Share this post Link to post Share on other sites
sarogahtyp 1109 Posted May 31, 2016 I'd say that is a bug. I've reported it here https://forums.bistudio.com/topic/160780-spawn-bis-fnc-dynamictext-position-values-and-duration/#entry2599029Let's see what the devs say. u didnt there... thats the link I posted above and its not a bug report Share this post Link to post Share on other sites
sarogahtyp 1109 Posted May 31, 2016 Hey, thanks for answer. If I use this fnc_dynamicText = { disableserialization; (_this select 4) cutrsc ["RscTime","plain down"]; _control = (uinamespace getvariable "BIS_InfoTime") displayctrl 112301; _control ctrlsetstructuredtext parsetext (_this select 0); sleep (_this select 5); _pos = ctrlposition _control; _control ctrlsetfade 0; _pos set [1,(_pos select 1) + (_this select 3)]; _control ctrlsetposition _pos; _control ctrlcommit (_this select 1) }; the text positiong might be fixed? where should I put the fnc? just make a SQF file called fnc_dynamicText and put it in the same folder as the text sqf? idk if it fixes the problem, after revos post i doubt it. its a function and u should nknow how to use it. if not then read this: https://community.bistudio.com/wiki/Function Share this post Link to post Share on other sites
AdirB 18 Posted May 31, 2016 idk if it fixes the problem, after revos post i doubt it. its a function and u should nknow how to use it. if not then read this: https://community.bistudio.com/wiki/Function I'd say that is a bug. I've reported it here https://forums.bistudio.com/topic/160780-spawn-bis-fnc-dynamictext-position-values-and-duration/#entry2599029Let's see what the devs say. I will try the function anyway, but you think its the BIS FNC problem and has nothing to do with screens/inch s or code lines? Share this post Link to post Share on other sites
sarogahtyp 1109 Posted May 31, 2016 R3vos bug report: https://forums.bistudio.com/topic/185413-feedback-do-you-use-bis-fnc-xxxxx-functions-if-you-do/page-5#entry3032607 Share this post Link to post Share on other sites