HeroesandvillainsOS 1504 Posted May 25, 2016 So I have waypoints set to "show" within the TADST tool, in my game settings and within the #missions settings for the missions I'm running on my server and waypoints still act as if I set them to "fade." Is there a trick to getting the settings for this to stick on a server? I'm using the custom difficultly setting and I was told the correct way to do this was with #missions. All of the other settings with the #missions game settings seem to stick aside from this one. Is there any other place I need to look to get "show" to work the way I set it? Or is this possibly a bug maybe? Share this post Link to post Share on other sites
FireWalker 329 Posted May 25, 2016 See if you can find this in your settings: // Situational awareness groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 2; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 2; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 2; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always) And review this: Link Fire 1 Share this post Link to post Share on other sites