D3F3CT3D 25 Posted May 24, 2016 Trying to complete first real world terrain How does everyone Downsize/Resample a large image without losing quality into a 2048x2048 workspace or any for that matter, is there a size tutorial The island is 11.3 kilometres (7.0 mi) in length and 12.4 kilometres (7.7 mi) in width; it has an area of 73.15 km2 (28.24 sq mi). From this website on Terrain Size should I be using this below since its the closest -Link.. http://tactical.nekromantix.com/wiki/doku.php?id=arma:terrain:grid_cell_size grid: 2048 cell : 6 km x km : 12.2 Square km: 150.994944 Heightmap Image: The original heightmap download size is 1081x1081 Satellite image: If you still dont get what i mean , this is 2048 resolution This is Original Share this post Link to post Share on other sites
RoF 241 Posted May 24, 2016 2048x2048 is way too small for a sat image, If your grid size is 2048 with a cell size of 6, you want your sat/surface masks to have a resolution of 1. Which makes the image 12288 x 12288 1 Share this post Link to post Share on other sites
D3F3CT3D 25 Posted May 24, 2016 2048x2048 is way too small for a sat image, If your grid size is 2048 with a cell size of 6, you want your sat/surface masks to have a resolution of 1. Which makes the image 12288 x 12288 How did you get that number? I am trying this size and generating right now, But i changed it inside TerrainBuilder to 20480 and it matches the heightmap from a 12288x12288 sat image ^_^ hopefuly its right So i did that and i got no water inside buldozer. >Edit < forgot cellsize of 6. oops. what should texture layer be ? > Share this post Link to post Share on other sites
RoF 241 Posted May 24, 2016 How did you get that number? You said in the first post grid: 2048 cell : 6 km x km : 12.2 Square km: 150.994944 I just worked the number out from that. As for the water, maybe your height map isn't lower enough :wacko: Open it in L3DT, that can change it easy. I think terrain builder can also do it, but I always just used L3DT Share this post Link to post Share on other sites
D3F3CT3D 25 Posted May 24, 2016 You said in the first post grid: 2048 cell : 6 km x km : 12.2 Square km: 150.994944 I just worked the number out from that. As for the water, maybe your height map isn't lower enough :wacko: Open it in L3DT, that can change it easy. I think terrain builder can also do it, but I always just used L3DT I actually said should i be using this size, the area of the island is 73.15 km '2 , and 2048 cell 6 , is 150 square km right? making it almost double in size i think.. but 2048 with cell 6 = 12.2 x 12.2 km which is roughly the same size as the island.... which is confusing to me, can you elaborate Share this post Link to post Share on other sites