KokaKolaA3 394 Posted May 21, 2016 Hey, im trying to unhide the Helmet for the diversuit, but it does not work, any idea why? class CfgPatches { class kka3_GSF_marine { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class UniformSlotInfo; class CfgVehicles { class B_Soldier_base_F; class kka3_GSF_soldier_marine_swimmer : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Marine Rescue Swimmer"; faction = ksm_faction; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "kka3_GSF_uniform_marine_swimmer"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"kka3_GSF_marine\data\swimmer.paa"}; model = "\A3\characters_f\Common\diver_slotable"; class UniformInfo /// defines allowed slots of the uniform { class SlotsInfo { class NVG: UniformSlotInfo {slotType = NVG_SLOT; }; class Scuba: UniformSlotInfo {slotType = SCUBA_SLOT;}; class Googles: UniformSlotInfo {slotType = GOGGLE_SLOT;}; class Headgear: UniformSlotInfo {slotType = HEADGEAR_SLOT;}; }; }; linkedItems[] = {"kka3_GSF_vest_sek", "kka3_opscore", "kka3_GSF_Balaclava_B", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; respawnLinkedItems[] = {"kka3_GSF_vest_sek", "kka3_opscore", "kka3_GSF_Balaclava_B", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class kka3_GSF_uniform_marine_swimmer : Uniform_Base { author = "KokaKolaA3"; scope = 2; displayName = "(GSF) Marine Rescue Swimmer Uniform"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\characters_f\Common\diver_slotable"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "kka3_GSF_soldier_marine_swimmer"; //would be same as our made soldier class uniformType = "Neopren"; containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; Share this post Link to post Share on other sites
da12thMonkey 1943 Posted May 21, 2016 I don't think the wetsuit model even has the proxy for helmets inside the .p3d file, so it's probably not possible. Share this post Link to post Share on other sites
KokaKolaA3 394 Posted May 21, 2016 I don't think the wetsuit model even has the proxy for helmets inside the .p3d file, so it's probably not possible. Ok thanks! Share this post Link to post Share on other sites