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KokaKolaA3

Diversuit (unhide Helmet problem)

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Hey, im trying to unhide the Helmet for the diversuit, but it does not work, any idea why?

class CfgPatches
{
	class kka3_GSF_marine
	{
		units[] = {};
		weapons[] = {};
		requiredVersion = 0.1;
		requiredAddons[] = {"A3_Characters_F_BLUFOR"};
	};
};
 
class UniformSlotInfo;
 
class CfgVehicles
{
	class B_Soldier_base_F;
	class kka3_GSF_soldier_marine_swimmer : B_Soldier_base_F
	{
		_generalMacro = "B_Soldier_F"; //unsure what this does
		scope = 2;
		displayName = "Marine Rescue Swimmer";
		faction = ksm_faction;
		nakedUniform = "U_BasicBody"; //class for "naked" body
		uniformClass = "kka3_GSF_uniform_marine_swimmer"; //the uniform item
		hiddenSelections[] = {"Camo"};
		hiddenSelectionsTextures[] = {"kka3_GSF_marine\data\swimmer.paa"};
		model = "\A3\characters_f\Common\diver_slotable";
		
		class UniformInfo /// defines allowed slots of the uniform
		{
			class SlotsInfo
			{
				class NVG: UniformSlotInfo {slotType = NVG_SLOT; };
				class Scuba: UniformSlotInfo {slotType = SCUBA_SLOT;};
				class Googles: UniformSlotInfo {slotType = GOGGLE_SLOT;};
				class Headgear: UniformSlotInfo {slotType = HEADGEAR_SLOT;};
			};
		};
 
		linkedItems[] = {"kka3_GSF_vest_sek", "kka3_opscore", "kka3_GSF_Balaclava_B", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
		respawnLinkedItems[] = {"kka3_GSF_vest_sek", "kka3_opscore", "kka3_GSF_Balaclava_B", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
	};
};
 
class cfgWeapons
{
	class Uniform_Base;
	class UniformItem;
	
	class kka3_GSF_uniform_marine_swimmer : Uniform_Base
	{
		author = "KokaKolaA3";
		scope = 2;
		displayName = "(GSF) Marine Rescue Swimmer Uniform";
		picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
		model = "\A3\characters_f\Common\diver_slotable";
 
		class ItemInfo : UniformItem
		{
			uniformModel = "-";
			uniformClass = "kka3_GSF_soldier_marine_swimmer"; //would be same as our made soldier class
			uniformType = "Neopren";
			containerClass = "Supply20"; //how much it can carry
			mass = 80; //how much it weights
		};
	};
};

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I don't think the wetsuit model even has the proxy for helmets inside the .p3d file, so it's probably not possible.

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I don't think the wetsuit model even has the proxy for helmets inside the .p3d file, so it's probably not possible.

Ok thanks!

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