fn_Quiksilver 1636 Posted May 16, 2016 Hi guys, Since 1.58 fire objects have become much less bright. Trying to create a bright fire, using the test_emptyobjectforfirebig vehicle. Are there some particle effects which are required for a brighter fire? my_fire = createVehicle ['test_EmptyObjectForFireBig',(position player),[],0,'NONE']; Share this post Link to post Share on other sites
bad benson 1733 Posted May 16, 2016 from structures_F (CfgVehicles) class Land_Campfire_F: House_F { mapSize = 2.17; author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "Land_Campfire_F"; scope = 2; scopeCurator = 2; displayName = "$STR_MISC_CAMPFIRE"; model = "\A3\Structures_F\Civ\Camping\Campfire_F.p3d"; icon = "iconObject_circle"; vehicleClass = "Tents"; destrType = "DestructNo"; simulation = "fire"; cost = 0; keepHorizontalPlacement = 0; class Effects: SmallFire { class Light1 ////////////<<<<<<<<<<<<<<<<<<<< { simulation = "light"; type = "SmallFireLight";////////////<<<<<<<<<<<<<<<<<<<< }; class sound { simulation = "sound"; type = "Fire_camp"; }; class Smoke1 { simulation = "particles"; type = "SmallFireS"; }; class Fire1: Smoke1 { simulation = "particles"; type = "SmallFireF"; }; class Refract1 { simulation = "particles"; type = "SmallFireFRefract"; }; }; }; from data_f (CfgLights) class SmallFireLight { name = "$STR_A3_CfgLights_SmallFireLight0"; diffuse[] = {1,0.45,0.15}; color[] = {1,0.45,0.15}; ambient[] = {0,0,0,0}; brightness = 10.0; ////////////////<<<<<<<<<<<<<<<<<<<< intensity = "3500*(power interpolate[0.1, 1.0, 0.4, 1.0])";////////////////<<<<<<<<<<<<<<<<<<<< blinking = 0; drawLight = 0; class Attenuation { start = 1; constant = 3; linear = 0; quadratic = 22; }; position[] = {0,3.5,0}; }; should get you started. this stuff has been unpacked a while ago. so who knows, maybe it's the old shit you're looking for :lol: Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 16, 2016 thanks wonder if its a bug been getting some interpolation errors due to undefined function 'forcesize' 18:11:11 Error in expression <distToWater interpolate [-5.0001,-5,-1,1> 18:11:11 Error position: <distToWater interpolate [-5.0001,-5,-1,1> 18:11:11 Error Undefined variable in expression: disttowater 18:11:11 Error in expression <(distToWater interpolate [-10.0001,-10,-1> 18:11:11 Error position: <distToWater interpolate [-10.0001,-10,-1> 18:11:11 Error Undefined variable in expression: disttowater 18:02:40 Error in expression <forceSize interpolate [150,150.1,-1,1]> 18:02:40 Error position: <forceSize interpolate [150,150.1,-1,1]> 18:02:40 Error Undefined variable in expression: forcesize Share this post Link to post Share on other sites
bad benson 1733 Posted May 16, 2016 as i mentioned. that source has been unpacked a while ago. you'd be better off unpacking those pbos (i provided the names) of your current install. might potentially fix that. Share this post Link to post Share on other sites