Mikeyd23 0 Posted October 28, 2002 Hi all, I'm having probs in OFP v1.46, when playing the game in first person perspective the screen often turns completely green. The action menu remains and I can access it as normal, as I can with the command menu. If I switch to 3rd person view I can see as normal and move my crosshair, however Armstrong remains frozen as if in stasis! The only way to cure this is to retry which can be annoying if you've almost completed the mission!! I also keep getting the cross hair locking in the top left hand corner of the screen, however pressing "*" releases it, I'm not sure if the 2 errors are related! My specs are: AMD athlon 1400ghz 128mb ddr ram Ge Force 2 100/200 MX Hercules Gamesurround Fortissimo II I've d/l the latest drivers for my gc,sc and the latest 4 in 1 Via drivers. Any Ideas? Share this post Link to post Share on other sites
Mister Frag 0 Posted October 28, 2002 You need more RAM -- 128MB is really not enough to run the game. Share this post Link to post Share on other sites
Mikeyd23 0 Posted October 28, 2002 It used to run ok on 128mb ram. If i was out of ram wouldn't the game just start running really slowly as the swap file kicked in? Share this post Link to post Share on other sites
Mister Frag 0 Posted October 28, 2002 It will certainly run slowly, but eventually there is going to be a memory allocation call where the return value isn't checked, and the program will bomb. Also, if any textures cannot be loaded because of a lack of memory, you'll see visual corruption such as green or white area on the screen. If it used to run fine and you have since downloaded Addons or maps/missions, try removing them. They all consume memory, and you may have pushed your system over the edge. Share this post Link to post Share on other sites
Mikeyd23 0 Posted October 28, 2002 what's a memory allocation call? I'm only using the standard patches upto 1.46. I don't use any add-ons. I'm shortly adding an extra 512mb ram, do you think this will do the trick? Share this post Link to post Share on other sites
Mister Frag 0 Posted October 28, 2002 A memory allocation call is a request in the program to the operating system to provide a block of memory where the program can store data. If such a call fails because there isn't a sufficiently large block of unallocated memory available, and if the program doesn't check whether the allocation failed, the program may crash because it winds up using an invalid pointer or handle. And even if it does check if the allocation was successful, under some rare circumstances, there sometimes simply is nothing appropriate that the program can do to continue. OFP, and especially Resistance, really need 256MB of RAM available ot run well. That is especially true if you plan on playing MP games. Any memory taken up by the OS, virus scanners, instant messaging applications etc. adds to the amount of RAM you should have in your system. Share this post Link to post Share on other sites
Mikeyd23 0 Posted October 29, 2002 Thanks for that, I'll try toning down some fo the performance options to see if that helps until I get my upgrade installed. Share this post Link to post Share on other sites