canis lupus 20 Posted May 9, 2016 I've been making a pipebomb as a handgrenade and everything is working fine except it gets stuck where the grenade leaves the hand I found a number of configs but this one should work. I'm not sure if its a problem with the config or the model itself. class CfgPatches { class Cl_pipebomb { units[] = {}; weapons[] = {"Cl_pipebomb_throw"}; requiredAddons[] = { A3_characters_F}; }; }; class CfgAmmo { class Default; // External class reference class Grenade : Default {}; class GrenadeHand : Grenade {}; class Cl_pipebomb_ammo : GrenadeHand { scope = 1; hit = 10.001; indirectHit = 0.001; indirectHitRange = 0.01; model = "\Cl_pipebomb\Cl_pipebomb.p3d"; visibleFire = 0.5; audibleFire = 0.05; visibleFireTime = 1; fuseDistance = 8; }; }; class cfgMagazines { class Default; // External class reference class CA_Magazine : Default {}; class HandGrenade : CA_Magazine {}; class Cl_pipebomb : HandGrenade { model = "\Cl_pipebomb\Cl_pipebomb.p3d"; displayName = "Cl_pipebomb"; picture = ""; displayNameShort = "pipebomb"; ammo = "Cl_pipebomb_ammo"; }; }; class CfgWeapons { class Default; class GrenadeLauncher : Default {}; class Throw : GrenadeLauncher {}; class Cl_pipebomb_Throw : Throw { displayname = "Throw"; muzzles[] = {"Cl_pipebomb_Muzzle"}; class ThrowMuzzle: GrenadeLauncher { aidispersioncoefx = 6; aidispersioncoefy = 6; autoreload = 1; cursor = "EmptyCursor"; cursoraim = "throw"; enableattack = 0; keepininventory = 1; magazinereloadtime = 0; maxrange = 60; maxrangeprobab = 0.03; midrange = 45; midrangeprobab = 0.9; minrange = 10; minrangeprobab = 0.2; modeloptics = ""; reloadsound[] = {"", 0.000316228, 1}; reloadtime = 0; showempty = 0; sound[] = {"", 0.000316228, 1}; }; class Cl_pipebomb_Muzzle: ThrowMuzzle { magazines[] = {"Cl_pipebomb"}; }; }; }; Share this post Link to post Share on other sites
granQ 293 Posted May 9, 2016 does it have any mass in geolod? Share this post Link to post Share on other sites
Jackal326 1181 Posted May 9, 2016 does it have any mass in geolod? This. Its probably the model at fault rather than the config as it appears to be fine (at least to my tired eyes). Share this post Link to post Share on other sites
canis lupus 20 Posted May 10, 2016 thanks granq it was the geolod mass I missed it works perfectly now, it even bounces different because of the cylinder shape Share this post Link to post Share on other sites