gc8 981 Posted May 9, 2016 So I have working respawn code in MP but what if I want the same to work in SP? It doesn't work in SP, all I get is the end screen. does anyone know how to enable respawn in SP? 1 Share this post Link to post Share on other sites
Gunter Severloh 4071 Posted May 9, 2016 See if this will work in Arma3: https://forums.bistudio.com/topic/116428-single-player-respawn-script/ Only other ways I know is make units playable and switch to them, use zeus and remote control units, other then that respawn in sp is/was not ever possible but that script i linked may say or do otherwise. Share this post Link to post Share on other sites
gc8 981 Posted May 9, 2016 Thanks Gunter Severloh but the stuff in arma2 doesnt really work in arma3. I had working code in arma2 for SP respawn/team switch but the stuff just doesnt work in arma3. I found however a way to override the whole respawn system. Its done by overwriting bis_fnc_respawnNone. That however only works in SP, in MP there's restrictions on what variables you can rewrite. Share this post Link to post Share on other sites
barbolani 198 Posted May 9, 2016 Typically respawn in SP is simulated, I do it by adding a handleDamage event handler to the player, and once a certain amound of damage has reached (which will certainly kill him), then override the damage and teleport the player to respawn position. 2 Share this post Link to post Share on other sites
Neviothr 102 Posted May 9, 2016 Self plug. :P https://forums.bistudio.com/topic/185722-simple-singleplayer-jip-like-respawn-script/ 1 Share this post Link to post Share on other sites
gc8 981 Posted May 9, 2016 Good stuff, thanks! I think "killed" event handler is good way to go :) only that I forgot to mention that the player is supposed to hold for while before respawning. so i'll probably just create temporary unit for waiting then. 1 Share this post Link to post Share on other sites
ArmaMan360 94 Posted October 25, 2016 Typically respawn in SP is simulated, I do it by adding a handleDamage event handler to the player, and once a certain amound of damage has reached (which will certainly kill him), then override the damage and teleport the player to respawn position. Plz share the code for player.. :) Share this post Link to post Share on other sites
Cocky Balboa 0 Posted March 24, 2017 Is there a way to use the built in Sleeping Bag/Tent respawn system for a SP mission? Share this post Link to post Share on other sites