Coding42 18 Posted May 5, 2016 I wrote a small program to generate camouflage textures.I began with hexagons because they are based on triangles which makes them easy to change in shape.As basecolours in this example I used colours from the BWMod for Arma 3 (Flecktarn).https://github.com/Codingboy/HexPat/blob/master/fleck_hexI.svgTo make the pattern more irregular the shape of each hexagon is changed.https://github.com/Codingboy/HexPat/blob/master/fleck_hexII.svgTo blur it even more, colours of different hexagons are interpolated and mixed to draw triangles.Version 3 is blured most.Version 4 has slightly decreased blur.https://github.com/Codingboy/HexPat/blob/master/fleck_hexIII.svghttps://github.com/Codingboy/HexPat/blob/master/fleck_hexIV.svgWhat do you think of it?Is anybody willed to make an experimental test uniform with it? Can be really cheap, just to see something ingame to evaluate... Share this post Link to post Share on other sites
KokaKolaA3 394 Posted May 6, 2016 Cool! It would be great if you have more options than only the hexagons, maybe something like "digital", "tiger"... I would like to test it, can you upload the tool or do you want to improve first? Share this post Link to post Share on other sites
Coding42 18 Posted May 6, 2016 Actually it is a dev build and i will work on it if i feel to... In general I would like to know if the pattern works. Thats difficult to say if i only see the texture... Forgot the link... https://github.com/Codingboy/HexPat you need python ~3.4 Colours can be changed easy in the first lines of code other things are not that easy to change :D Feel free to use the code under cc by nc sa license Digital may come, Tiger not. Share this post Link to post Share on other sites