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53_valantine

Vest warping / shadow layer off

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Gents,

I've been trying to work on some new vests for my unit to get away from using reskinned arma 3 ones. However, I'm running into an issue where the vests warp quite dramatically and the shadowing goes to crap.

I've tried a different model.cfg and whilst the vest don't warp with it, they are on the floor between the characters legs (and the shadows are still screwed). As such I've gone back to the model.cfg as listed below.

 

Screenshots to show the issue:

 

arma3%202016-04-30%2015-44-43-05.png

 

arma3%202016-04-30%2015-44-04-59.png

 

 

My model.cfg

class CfgSkeletons
{
	class Default
	{
		isDiscrete = 1;
		skeletonInherit = "";
		skeletonBones[] = {};
	};
	class OFP2_ManSkeleton : Default
	{
		SkeletonBones[]=
		{
			"pelvis","",
			"spine","pelvis",
			"spine1","spine",
			"spine2","spine1",
			"spine3","spine2",
			"neck","spine3",
			"neck1","neck",
			"head","neck1",
			"face_hub","head",
			"face_jawbone","face_hub",
			"face_jowl","face_jawbone",
			"face_chopright","face_jawbone",
			"face_chopleft","face_jawbone",
			"face_liplowermiddle","face_jawbone",
			"face_liplowerleft","face_jawbone",
			"face_liplowerright","face_jawbone",
			"face_chin","face_jawbone",
			"face_tongue","face_jawbone",
			"face_cornerright","face_hub",
			"face_cheeksideright","face_cornerright",
			"face_cornerleft","face_hub",
			"face_cheeksideleft","face_cornerleft",
			"face_cheekfrontright","face_hub",
			"face_cheekfrontleft","face_hub",
			"face_cheekupperright","face_hub",
			"face_cheekupperleft","face_hub",
			"face_lipuppermiddle","face_hub",
			"face_lipupperright","face_hub",
			"face_lipupperleft","face_hub",
			"face_nostrilright","face_hub",
			"face_nostrilleft","face_hub",
			"face_forehead","face_hub",
			"face_browfrontright","face_forehead",
			"face_browfrontleft","face_forehead",
			"face_browmiddle","face_forehead",
			"face_browsideright","face_forehead",
			"face_browsideleft","face_forehead",
			"face_eyelids","face_hub",
			"face_eyelidupperright","face_hub",
			"face_eyelidupperleft","face_hub",
			"face_eyelidlowerright","face_hub",
			"face_eyelidlowerleft","face_hub",
			"eyeleft","face_hub",
			"eyeright","face_hub",
			"leftshoulder","spine3",
			"leftarm","leftshoulder",
			"leftarmroll","leftarm",
			"leftforearm","leftarmroll",
			"leftforearmroll","leftforearm",
			"lefthand","leftforearmroll",
			"lefthandring","lefthand",
			"lefthandring1","lefthandring",
			"lefthandring2","lefthandring1",
			"lefthandring3","lefthandring2",
			"lefthandpinky1","lefthandring",
			"lefthandpinky2","lefthandpinky1",
			"lefthandpinky3","lefthandpinky2",
			"lefthandmiddle1","lefthand",
			"lefthandmiddle2","lefthandmiddle1",
			"lefthandmiddle3","lefthandmiddle2",
			"lefthandindex1","lefthand",
			"lefthandindex2","lefthandindex1",
			"lefthandindex3","lefthandindex2",
			"lefthandthumb1","lefthand",
			"lefthandthumb2","lefthandthumb1",
			"lefthandthumb3","lefthandthumb2",
			"rightshoulder","spine3",
			"rightarm","rightshoulder",
			"rightarmroll","rightarm",
			"rightforearm","rightarmroll",
			"rightforearmroll","rightforearm",
			"righthand","rightforearmroll",
			"righthandring","righthand",
			"righthandring1","righthandring",
			"righthandring2","righthandring1",
			"righthandring3","righthandring2",
			"righthandpinky1","righthandring",
			"righthandpinky2","righthandpinky1",
			"righthandpinky3","righthandpinky2",
			"righthandmiddle1","righthand",
			"righthandmiddle2","righthandmiddle1",
			"righthandmiddle3","righthandmiddle2",
			"righthandindex1","righthand",
			"righthandindex2","righthandindex1",
			"righthandindex3","righthandindex2",
			"righthandthumb1","righthand",
			"righthandthumb2","righthandthumb1",
			"righthandthumb3","righthandthumb2",
			"weapon","spine1",
			"launcher","spine1",
			"camera","pelvis",
			"leftupleg","pelvis",
			"leftuplegroll","leftupleg",
			"leftleg","leftuplegroll",
			"leftlegroll","leftleg",
			"leftfoot","leftlegroll",
			"lefttoebase","leftfoot",
			"rightupleg","pelvis",
			"rightuplegroll","rightupleg",
			"rightleg","rightuplegroll",
			"rightlegroll","rightleg",
			"rightfoot","rightlegroll",
			"righttoebase","rightfoot",
		};
	};
};
class CfgModels
{
	class Default
	{
		sections[] = {};
		sectionsInherit="";
		skeletonName = "";
	};
	class Osprey_CR : Default
	{
		skeletonName="OFP2_ManSkeleton";
		sections[]=
		{
		};
	};
	class Osprey_GP : Default
	{
		skeletonName="OFP2_ManSkeleton";
		sections[]=
		{
		};
	};
	class Osprey_HMG : Default
	{
		skeletonName="OFP2_ManSkeleton";
		sections[]=
		{
		};
	};
	class Osprey_M : Default
	{
		skeletonName="OFP2_ManSkeleton";
		sections[]=
		{
		};
	};
	class Osprey_MGP : Default
	{
		skeletonName="OFP2_ManSkeleton";
		sections[]=
		{
		};
	};
	class Osprey_P : Default
	{
		skeletonName="OFP2_ManSkeleton";
		sections[]=
		{
		};
	};
	class Osprey_RA : Default
	{
		skeletonName="OFP2_ManSkeleton";
		sections[]=
		{
		};
	};
	class Osprey_SLP : Default
	{
		skeletonName="OFP2_ManSkeleton";
		sections[]=
		{
		};
	};
};

Any help on this is appreciated as I'm pretty stuck on this and can;t figure out any way of getting thigns working as they should.

Cheers,

V

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yeah, seems that it is poorly sking weighted.

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I've tried painting the weight to all blue, however it doesn't seem to have changed anything in terms of warping/distortion?

I'm not 100% when it comes to o2 so I could be doing something wrong though!

V

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