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Kydoimos

Eden Bug - Game Logic Azimuth Reset

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Hi all,

 

Got a bit of a problem with Eden; when converting the mission to an Eden file, the azimuth of every single game logic is being reset to 0! Currently on Dev Branch, so not sure if it's occurring on Stable.

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Hi all,

 

Got a bit of a problem with Eden; when converting the mission to an Eden file, the azimuth of every single game logic is being reset to 0! Currently on Dev Branch, so not sure if it's occurring on Stable.

Same thing with the height as well I think, or the Z position. I noticed when trying to use game logics to set unit position in a structure on the 2nd floor or higher it would always place the unit on the bottom floor when using the getPos and setPos commands; I had to manually put in the height I wanted because it wasn't picking it up for some reason despite placing the game logic at certain heights within the 3d editor.

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