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smcnamara

Trigger, eject

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Hi,

 

Im not sure if this is the right location to be posting this, but I am trying to write a trigger that would really help water gameplay.

 

When you have AI units as SDV's and speedboats and you command your troops to "disembark", the ai unit controlling the boat/SDV will automatically move to land to drop the cargo. However, when the boat/SDV is an empty object and I am the one driving it, I can order my men out no problem, they will eject into the water. This makes a stealth mission impossible if I an not driving the vehicle because an AI boat or SDV will always move to the shore (and to add insult to injury, will usually get stuck there)

 

My question is: how do I make a trigger so that when the AI boat or SDV passes through the trigger area, all cargo is automatically ejected? I am very bad with mission editor, I almost exclusively use MCC Sandbox, so I have no idea how to write the code...can someone type out exactly what they think the code on this trigger would be?

 

Many thanks.

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Hi,

 

Im not sure if this is the right location to be posting this, but I am trying to write a trigger that would really help water gameplay.

 

When you have AI units as SDV's and speedboats and you command your troops to "disembark", the ai unit controlling the boat/SDV will automatically move to land to drop the cargo. However, when the boat/SDV is an empty object and I am the one driving it, I can order my men out no problem, they will eject into the water. This makes a stealth mission impossible if I an not driving the vehicle because an AI boat or SDV will always move to the shore (and to add insult to injury, will usually get stuck there)

 

My question is: how do I make a trigger so that when the AI boat or SDV passes through the trigger area, all cargo is automatically ejected? I am very bad with mission editor, I almost exclusively use MCC Sandbox, so I have no idea how to write the code...can someone type out exactly what they think the code on this trigger would be?

 

Many thanks.

https://community.bistudio.com/wiki/Arma_3_Actions#Eject

Place the code in the trigger's on activation field.

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