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pydrex

Animation Sync

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With the new Update of 1.58 I have noticed a few animation issues in regard to how smooth things operate / sliding or getting bugged.

 

Example A:

Sprinting to holster or new weapon  makes you slide

https://i.gyazo.com/3ba3648a746dd16ed8a45b481336b9c3.gif

 

 

Example B:

We have a holster script 

		life_curWep_h = currentWeapon player;
			player action ["SwitchWeapon", player, player, 100];
			player switchCamera cameraView;

Which in turn if crouching does

https://i.gyazo.com/822a4798c602c7b91d551a27c88473e3.gifand bugs you indefinitely in this animation unless you vault

 

 

Example C:

 

Getting into vehicles after doing a weapon change / holster makes you stand in the vehicle for other players

https://i.gyazo.com/8a76e57e0495e60da4430ce715a591ed.gif

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More testing, If you sprint and change to Binos / Rangefinders you will slide the duration of the animation on the floor.

 

Players getting into vehicles can bug out and be standing/sitting/laying in the car seat

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Guest Onii-Chan

Please Fix.

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Guest natsirtgnis21

I have noticed the same thing especially when playing multiplayer gamemodes.

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Another one is when prone and switching to pistol and then back to rifle. The switch is instant.

 

Also noticed some anims where really fast, will try to do a mental note next time.

 

/KC

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Guest Jeff Miller

Have you fixed the bug pidrex ?

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