Jump to content
Sign in to follow this  
pydrex

Animation Sync

Recommended Posts

With the new Update of 1.58 I have noticed a few animation issues in regard to how smooth things operate / sliding or getting bugged.

 

Example A:

Sprinting to holster or new weapon  makes you slide

https://i.gyazo.com/3ba3648a746dd16ed8a45b481336b9c3.gif

 

 

Example B:

We have a holster script 

		life_curWep_h = currentWeapon player;
			player action ["SwitchWeapon", player, player, 100];
			player switchCamera cameraView;

Which in turn if crouching does

https://i.gyazo.com/822a4798c602c7b91d551a27c88473e3.gifand bugs you indefinitely in this animation unless you vault

 

 

Example C:

 

Getting into vehicles after doing a weapon change / holster makes you stand in the vehicle for other players

https://i.gyazo.com/8a76e57e0495e60da4430ce715a591ed.gif

  • Like 3

Share this post


Link to post
Share on other sites

More testing, If you sprint and change to Binos / Rangefinders you will slide the duration of the animation on the floor.

 

Players getting into vehicles can bug out and be standing/sitting/laying in the car seat

  • Like 2

Share this post


Link to post
Share on other sites

Another one is when prone and switching to pistol and then back to rifle. The switch is instant.

 

Also noticed some anims where really fast, will try to do a mental note next time.

 

/KC

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×