Guest Posted April 19, 2016 Hello, I search ppEffect of Saving options in Campains Thank you Pink. Share this post Link to post Share on other sites
sinny 18 Posted April 19, 2016 The arma 3 campain? You could paste the effect in the debug console. Or if it´s in your own mission you can place the effects in a trigger. Share this post Link to post Share on other sites
Guest Posted April 19, 2016 In Arma 3 Campain you have boutton in Esc menu for save during saving you have ppEffect and i search them :) Share this post Link to post Share on other sites
sinny 18 Posted April 19, 2016 Ok my english is bad... i´m not sure i understand you. Do you search the ppEffect that is on the game in the background of the menu? Share this post Link to post Share on other sites
Tom_48_97 523 Posted April 19, 2016 Hello, I search ppEffect of Saving options in Campains Thank you Pink. if you mean the post process effect applied during a save game, it is not defined in configs but engine driven. Share this post Link to post Share on other sites
Guest Posted April 19, 2016 if you mean the post process effect applied during a save game, it is not defined in configs but engine driven. I search this ! It's not a ppEffect ? Share this post Link to post Share on other sites
Greenfist 1863 Posted April 19, 2016 if you mean the post process effect applied during a save game, it is not defined in configs but engine driven. In case he did, I tried to replicate it: (but now that I see them side by side, it's not that close to the original after all) PP_colorC = ppEffectCreate ["ColorCorrections",1500]; PP_colorC ppEffectEnable true; PP_colorC ppEffectAdjust [1.05,1.8,-0.6,[-0.51,-0.67,-0.51,-0.06],[-0.19,-0.26,-0.32,0.9],[0.33,-2.74,-1.45,0]]; PP_colorC ppEffectCommit 0; Share this post Link to post Share on other sites
Guest Posted April 19, 2016 Damn I did not understood a thing. Fix your english bro. You could have searched in the arma files. Just extract them all, and search the functions occurrences in all the files. That's how you learn. Thanks to Greenfist. You are the guy ;). Share this post Link to post Share on other sites
Guest Posted April 19, 2016 In case he did, I tried to replicate it: (but now that I see them side by side, it's not that close to the original after all) PP_colorC = ppEffectCreate ["ColorCorrections",1500]; PP_colorC ppEffectEnable true; PP_colorC ppEffectAdjust [1.05,1.8,-0.6,[-0.51,-0.67,-0.51,-0.06],[-0.19,-0.26,-0.32,0.9],[0.33,-2.74,-1.45,0]]; PP_colorC ppEffectCommit 0; Share this post Link to post Share on other sites
Guest Posted April 19, 2016 if you mean the post process effect applied during a save game, it is not defined in configs but engine driven. Can't you give us what filters are used then ? That'd be nice ! Share this post Link to post Share on other sites