Mercier 10 Posted April 17, 2016 Hi guys, since an hour I've been searching in A3 files to find the proper Steerable_Parachute_F configuration to make a new black texture for the main sail. Well, it can be found in air_f_beta.pbo : class Steerable_Parachute_F: Paraglide { author = "$STR_A3_Bohemia_Interactive"; _generalMacro = "Steerable_Parachute_F"; scope = 1; displayName = "$STR_A3_CfgVehicles_Steerable_Parachute_F0"; thrustDeccel = -2.000000; thrustNormal = 5.000000; thrustAccel = 15.000000; minRotationZ = -0.400000; maxRotationZ = 0.400000; minRotationX = -0.400000; maxRotationX = 0.400000; maxSensitivityHorizontal = 0.050000; maxSensitivityVertical = 0.050000; deltaValueVertical = 0.001000; deltaValueHorizontal = 0.001000; turnForceScale = 0.042000; minGravity = -1.000000; normalGravity = -3.000000; maxGravity = -4.000000; distanceLevel1 = 20.000000; distanceLevel2 = 40.000000; minLiftThrust = -40.000000; maxLiftThrust = -10.000000; minLiftDuration = 1.000000; maxLiftDuration = 4.000000; liftThreshold = 0.990000; airInfluence = 0.990000; liftGravity = -40.000000; openingTime = 5.000000; duration = 2.000000; unitInfoType = "RscUnitInfoParachute"; }; From the begining : AllVehicles > Air > Helicopter > ParachuteBase > ParachuteWest > Paraglide and finally : Steerable_Parachute_F. The thing is, none of them have any kind of hiddenSelections or hiddenSelectionsTextures... Even in game, the setObjectTextureGlobal doesn't work on the parachute. So do I need to understand that the steerable parachute can't be retexture? It would be sad... PS : you can use https://configs.arma3.ru/155.133137-cup1/configfile/CfgVehicles/Steerable_Parachute_F.htmlfor help. Thank you, regards. Share this post Link to post Share on other sites
Jackal326 1181 Posted April 17, 2016 So do I need to understand that the steerable parachute can't be retexture? Correct. If it is not set up with hiddenselections (which the parachute isn't) then it wont work. Share this post Link to post Share on other sites
Mercier 10 Posted April 17, 2016 Ok, too bad, thank you anyway ;) Share this post Link to post Share on other sites