revv 15 Posted April 14, 2016 Hello I am having trouble with part of my script, I am using a random roadside IED script found here: https://forums.bistudio.com/topic/161027-randomly-generated-roadside-ieds/That is just for reference. here is the whole of my mission script I am having an issue with:mission_3.sqf // Set mission status for JIP missionStatus = 13; // Code that actually sends this out to other players. publicVariable "missionStatus"; publicVariable "iedX"; [WEST, ["tsk1"], ["Find & disarm the 3 IED's", "Find & Disarm", "Disarm"], [objNull], 1, 2, true] call BIS_fnc_taskCreate; sleep 1; if(!isServer) exitWith{}; //////Thanks Will for help on this one\\\\\\ _iedX = [["iedMkr_1", 3, 20, "West"]] call CREATE_IED_SECTION; _iedArray = _iedX select 0; _iedSelect = _iedArray select 1; sleep 1; // Create marker at the location _marker = createMarker ["iedTargetMkr", getmarkerpos "iedMkr_1"]; _marker setMarkerType "hd_objective"; _marker setMarkerColor "ColorYellow"; _marker setMarkerText "Search"; waitUntil {sleep 0.5; _iedSelect == 3; hint "IED's Remaining: 3"; }; waitUntil {sleep 0.5; _iedSelect == 2; hint "IED's Remaining: 2"; }; waitUntil {sleep 0.5; _iedSelect == 1; hint "IED's Remaining: 1"; }; waitUntil {sleep 0.5; _iedSelect == 0;}; ["tsk1", "SUCCEEDED",true] spawn BIS_fnc_taskSetState; _iedX call REMOVE_IED_SECTION; deleteMarker "iedTargetMkr"; sleep 1; ["tsk1", WEST] spawn BIS_fnc_deleteTask; sleep 3; "scripts\initMissions.sqf" remoteExec ["execVM",2]; From line 17 - 19 (the trouble part) _iedX = [["iedMkr_1", 3, 20, "West"]] call CREATE_IED_SECTION; _iedArray = _iedX select 0; _iedSelect = _iedArray select 1; I am trying to select the second element of the _iedX array (the number 3) so I can keep count how many IED's are left for the player but it keeps returning : generic error in expression at line 18 - "_iedX #select 0;"Any hints or ideas on how to do this correctly? Share this post Link to post Share on other sites
revv 15 Posted April 14, 2016 Oh and I know the public variable for iedX is not being used right now I forgot to remove it. Share this post Link to post Share on other sites
sarogahtyp 1108 Posted April 14, 2016 maybe the problem is caused by CREATE_IED_SECTION. u should check if it returns ur desired array. u could count its elements first. Share this post Link to post Share on other sites
revv 15 Posted April 14, 2016 maybe the problem is caused by CREATE_IED_SECTION. u should check if it returns ur desired array. u could count its elements first. So after some more research I do think it's to do with the functions (still learning ;)) So here is a question and it doesn't just relate to the IED scripts but I will use it as a reference since Im trying to get it working. If I use this: _iedCount = "iedSection" call GET_IED_SECTION_INFORMATION; it says on that particular script author's page that it's supposed to return [#IED'sExploded, #IED'sDisarmed] How exactly would I detect if both of those values have reached "0" inside of a waitUntil? Share this post Link to post Share on other sites
sarogahtyp 1108 Posted April 14, 2016 waitUntil { sleep 1; // or whatever u think is useful for a delay value but its essential to save fps _iedCount = "iedSection" call GET_IED_SECTION_INFORMATION; (((_iedCount select 0) == 0) and ((_iedCount select 1) == 0)) }; Share this post Link to post Share on other sites
revv 15 Posted April 14, 2016 waitUntil { sleep 1; // or whatever u think is useful for a delay value but its essential to save fps _iedCount = "iedSection" call GET_IED_SECTION_INFORMATION; (((_iedCount select 0) == 0) and ((_iedCount select 1) == 0)) }; It seems to be working now and you were on the right track there I used this in the end: waitUntil {sleep 0.5; ("iedSection" call GET_REMAINING_IED_COUNT == 0) && {"iedSection" call GET_IED_SECTION_INFORMATION select 0 == 0} }; It's not giving any errors and I'm in testing phase now. Assume it works unless I report back otherwise. Thanks for your help! Share this post Link to post Share on other sites