Jump to content
Sign in to follow this  
Normal Norm

Stop Scientist Fleeing

Recommended Posts

Im trying to create a mission that involves killing a scientist (a Civillian) who is working for opfor.  Everytime we (blufor) come near and the scientist hears gunfire he runs away.  Is there away of keeping him in one place.  Hes located inside a building and ive even placed fences around him but he'll just walk through them like hes a ghost.  Ive also tried adding unit allowFleeing 0; in the Init of the scientist but no success.

Share this post


Link to post
Share on other sites

In the Scientists init line:

this disableAI "MOVE";
  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×