Normal Norm 19 Posted April 13, 2016 Im trying to create a mission that involves killing a scientist (a Civillian) who is working for opfor. Everytime we (blufor) come near and the scientist hears gunfire he runs away. Is there away of keeping him in one place. Hes located inside a building and ive even placed fences around him but he'll just walk through them like hes a ghost. Ive also tried adding unit allowFleeing 0; in the Init of the scientist but no success. Share this post Link to post Share on other sites
Maff 251 Posted April 13, 2016 In the Scientists init line: this disableAI "MOVE"; 1 Share this post Link to post Share on other sites