SaltyMedic 11 Posted April 3, 2016 I'm working on building a mission. I want to have OPFOR spawn in as triggers get activated along the way rather than having AI bogging things down waiting for their time to become relevant. Most of what I've seen involves scripting. I was wondering if anything easier for this has come about now that Eden is around? I have already placed a bunch of the units on the map, and I was wanting to transfer them over to getting spawned in as bluefor hits triggers. There is this 3 part video series by something something games: Hoping that there is a more point and click way to do this Thanks Jason Share this post Link to post Share on other sites
dreadpirate 173 Posted April 3, 2016 Not wanting to blow my own trumpet, but this script can do exactly what you're asking for: https://forums.bistudio.com/topic/174661-jebus-just-editor-based-unit-spawning/ It's designed to be a bit more noob friendly than other spawning scripts 1 Share this post Link to post Share on other sites
SaltyMedic 11 Posted April 4, 2016 Seems to work great! Thanks for the tip. Jason Share this post Link to post Share on other sites
Rich_R 1087 Posted April 5, 2016 Doesn't get simpler than this ;) https://m.youtube.com/watch?v=jFJF5U_vQbg Share this post Link to post Share on other sites