Jump to content
Sign in to follow this  
braker

[SOLVED] [AI] How to get that an AI helicopter lift a cargo?

Recommended Posts

Hello, I have a problem with this two waypoints: "LIFT CARGO/DROP CARGO"...

 

When the helicopter arrives to the "LIFT CARGO" waypoint, it just stop and stay in hovering flight...

 

So my question is: how to use these waypoints correctly? And otherwise, how to proceed to the cargo lifting?

 

Thanks and best regards...

 

 

PS: I have tried with a Chinook and the following cars/APCs: AMV-7 Marshall, HEMTT Transport (Covered) and Hunter.

 

Thank again.

Share this post


Link to post
Share on other sites

You have to place the lift cargo waypoint on top of the object you want to lift. Also, keep in mind that not every helicopter can lift every vehicle because of the mass of the cargo.

Share this post


Link to post
Share on other sites

You have to place the lift cargo waypoint on top of the object you want to lift. Also, keep in mind that not every helicopter can lift every vehicle because of the mass of the cargo.

 

By "on top" you mean "attached"?

 

If that is the case, I've already tried...

 

NOTE: I use the 3D editor.

Share this post


Link to post
Share on other sites

Ok, for some reason, It does work now. BI's AI is very strange sometimes...

Share this post


Link to post
Share on other sites

The bag thing is to have to place this "lift" waypoint exactly on the object to lift. (In Eden cursor is changing color and shape) That disable all rotation patterns. If you want some repetitive lift use a "move" waypoint and setSlingLoad command instead.

Share this post


Link to post
Share on other sites

This works for me 99%-100% of the time. I've also had problems with a not lifting correctly.

 

_Waypoint = _Group addWaypoint [_container, 0];
_Waypoint setWaypointType "HOOK";
_Waypoint waypointAttachVehicle _container;

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×