ferst 10 Posted March 30, 2016 I am sorry for my English, the question is created a model of oxygen, has written the configuration model, the model in the game is, it's not on the map, how to fix? thanks for the answer. config.cpp class CfgPatches { class most_r { units[] = {}; weapons[] = {}; requiredVersion = 1.0; requiredAddons[] = {"myaddon"}; }; }; class CfgVehicleClasses { class most_r { displayName = "most"; }; }; class CfgVehicles { /*extern*/ class Ruins; class land_most_ruin: Ruins { scope = 2; vehicleClass = "Ruin"; model = "\myaddon\mostr\Ruins\most_ruin.p3d"; displayName = "most ruin"; }; /*extern*/ class HouseBase; class House: HouseBase { /*extern*/ class DestructionEffects; }; class land_most: House { scope = 2; animated = 1; vehicleclass = "most"; Icon = "\myaddon\mostr\data\most_map.paa"; side = 3; cost = 1; mapSize = 3; displayName = "most"; model = "\myaddon\mostr\most.p3d"; armor = 100; class DestructionEffects: DestructionEffects { class Ruin1 { simulation = "ruins"; type = "\myaddon\mostr\Ruins\most_ruin.p3d"; position = ""; intensity = 1; interval = 1; lifeTime = 1; }; }; }; }; Share this post Link to post Share on other sites
flyinpenguin 30 Posted March 30, 2016 I believe you need to add the class name of the ruins and building into units { }; at the top of the config. So something like units[]={ "land_most", " land_most_ruins"}; I'm not sure if that's the correct variable to put it in, so anyone correct me if I'm wrong. Share this post Link to post Share on other sites
ferst 10 Posted March 31, 2016 I believe you need to add the class name of the ruins and building into units { }; at the top of the config. So something like units[]={ "land_most", " land_most_ruins"}; I'm not sure if that's the correct variable to put it in, so anyone correct me if I'm wrong. thank you, but does not work, I will continue to deal :) Share this post Link to post Share on other sites
ferst 10 Posted April 6, 2016 understand this question, thank you all Share this post Link to post Share on other sites