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kocrachon

Helicopter flyinheight not working?

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Hello All,

 

I am trying to place a helicopter in Eden with the name of Helicopter1, I want it to fly to a waypoint with an altitude of 30. However, when it gets to the waypoint it keeps flying at the default (I imagine its 50?). In the Helicopter init, I put this flyinheight 30, and the waypoint, Helicopter1 flyinheight 30. Both of which do not appear to work. Did something change with Eden to prevent this?

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I tried and can confirm that the actual height the helicopter flyes in above terrain is a little unreliable. I also tried setting higher and lower values, like flyInHeight 150, and then it flyes around that height (plus minus 15 meters). I tried 5 meters in the waypoint activation and that worked. Above sea it seems to work exactly as expected.

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I tried and can confirm that the actual height the helicopter flyes in above terrain is a little unreliable. I also tried setting higher and lower values, like flyInHeight 150, and then it flyes around that height (plus minus 15 meters). I tried 5 meters in the waypoint activation and that worked. Above sea it seems to work exactly as expected.

 

So it seems to be a current buggy issue with the terrain then.

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has there been any update on this ? issue certainly exists on the new tanoa

 

thanks

 

Andy

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has there been any update on this ? issue certainly exists on the new tanoa

 

 

Dev build has added a flyInHeightASL command.

cobraOne flyInHeightASL [200, 100, 400];

First number is for Careless/Safe/Aware

Second is Combat

Third is Stealth

 

This sets your minimal ASL height.  Final height is max(flyInHeight, flyInHeightASL).

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