lonesoldier 0 Posted March 25, 2016 Hi peeps, Did a search and had no luck. Basically I wan't to know how I can trigger a .ogg sound file I have where he says "taking fire!" when the player, or other playable characters (co-op mission) are hit? Any help appreciated. Thanks. Share this post Link to post Share on other sites
Tankbuster 1747 Posted March 25, 2016 The Handledamage eventhandler is what you need, not a trigger. https://community.bistudio.com/wiki/Arma_3:_Event_Handlers Share this post Link to post Share on other sites
lonesoldier 0 Posted March 25, 2016 Thanks. However I have zero experience with event handlers. If you have the time could you give me a basic run down on how to use this event handler and have it play a sound? Share this post Link to post Share on other sites
Arkensor 96 Posted March 25, 2016 Here you go, this is an example for this eventhandler: https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HandleDamage player addEventHandler["handleDamage",{ hint str(_this select 2); //This hints the damage taken, each time you get shot }]; What eventhandler are available, and what information is passed to the _this array, to take information from can be found as tankbuster wrote here:https://community.bistudio.com/wiki/Arma_3:_Event_Handlers Regards Arkensor 1 Share this post Link to post Share on other sites