slendermang 2 Posted March 20, 2016 I have a trigger setup which plays a helicopter with my recorded flight path. When this is activated it will also loadup a squad of infantry who have a waypoint set to Search and Destroy, my problem is the AI will disembark the helicopter but then quickly try to get back in, I have no idea why they're doing this and I've tried to lock the helicopter and assign them as cargo but they still do it. Any ideas? My placed triggers in the editor Condition: triggerActivated phase4; On Activation: hip1 engineOn true;{_x enableSimulationGlobal true; } forEach [q1,q2,q3,q4,q5,q6,q7,q8]; {_x moveInCargo hip1; } forEach [q1,q2,q3,q4,q5,q6,q7,q8]; {_x assignAsCargo hip1; } forEach [q1,q2,q3,q4,q5,q6,q7,q8]; 0 = execVM "hip.sqf"; hint "ja ja" the contents of hip.sqf hip1 engineOn true; rec = [] spawn Mypath; uiSleep 102; {_x action ["getOut", hip1]; } forEach [q1,q2,q3,q4,q5,q6,q7,q8]; hip1 lockCargo true; Share this post Link to post Share on other sites
drunken officer 18 Posted March 21, 2016 You have to "undock" the guys. { unassignVehicle _x} forEach [q1,q2,......,q8] Share this post Link to post Share on other sites
sarogahtyp 1108 Posted March 21, 2016 this topic is raelated. https://forums.bistudio.com/topic/189062-paradrop-ai-helicopter-stop-to-follow-his-waypoints-after-dropping/ take care about that group thing Share this post Link to post Share on other sites