feiercrack 12 Posted March 13, 2016 hi, i just did a new, fresh install on my MacBook Pro for the first time.But it wont start.I always get this error: ShaderCache11: Failed to open shader cache file to preload shaders! (2) No such file or directory System Information OS Version:Mac OS X 10.10.5 (build 14F1605)Hardware Info:Machine Type MacBookPro6,1CPU Type GenuineIntel x86_64CPU Info Intel® Core i5 CPU M 540 @ 2.53GHzCPU Speed 2530 MHzCPU Physical Cores 2CPU Logical Cores 4Physical Memory 8388608 KiBVirtual Memory 1048576 KiBGraphics Info:NVIDIA GeForce GT 330M 512 MiB VRAM (device 10de:0a29 rev 162, com.apple.GeForceTesla)Intel HD Graphics 0 MiB VRAM (device 8086:0046 rev 18, com.apple.driver.AppleIntelHDGraphics)Crash DumpF8889DE0-E2CC-4312-BB01-3A5DE0F17D63.dmp (227376 bytes)Application Log[thread ffffffff][19]: Log system initialised[thread ffffffff][20]: Default allowed number of simultaneously open files in the system is 256.[thread ffffffff][20]: Setting allowed number of simultaneously open files to OPEN_MAX = 10240[thread 00000001][442]: OpenGL information:[thread 00000001][442]: renderer: NVIDIA GeForce GT 330M OpenGL Engine[thread 00000001][442]: vendor: NVIDIA Corporation[thread 00000001][442]: version: 3.3 NVIDIA-10.0.35 310.90.10.05b12[thread 00000001][442]: GLSL version: 3.30[thread 00000001][442]: Detected NVidia card[thread 00000001][442]: Max surface size: 8192[thread 00000001][442]: Supported and usable: texture_mirror_clamp_to_edge: yes[thread 00000001][442]: Supported and usable: texture_storage: yes[thread 00000001][442]: Supported and usable: copy_image: no[thread 00000001][442]: Supported and usable: texture_storage_multisample: no[thread 00000001][442]: Supported and usable: texture_view: no[thread 00000001][442]: Supported and usable: ATI_separate_stencil: no[thread 00000001][442]: Supported and usable: EXT_stencil_two_side: no[thread 00000001][442]: Supported and usable: texture_filter_anisotropic: yes[thread 00000001][442]: Supported and usable: explicit_attrib_location: yes[thread 00000001][442]: Supported and usable: compressed 3D textures (VTC): no[thread 00000001][442]: Supported and usable: clear_buffer_object: no[thread 00000001][442]: Supported and usable: clear_texture: no[thread 00000001][442]: Available video memory:512 MB[thread 00000001][442]: Multisample textures test:[thread 00000001][492]: GL_RGBA8 (0x8058): 8 samples[thread 00000001][492]: GL_RGBA8UI (0x8d7c): 1 samples[thread 00000001][492]: GL_RGBA8I (0x8d8e): 1 samples[thread 00000001][492]: GL_RGBA12 (0x805a): 8 samples[thread 00000001][492]: GL_RGBA16 (0x805b): 8 samples[thread 00000001][492]: GL_RGBA16F (0x881a): 8 samples[thread 00000001][492]: GL_RGBA32 (0x8814): 8 samples[thread 00000001][492]: GL_RGBA16I (0x8d88): 1 samples[thread 00000001][492]: GL_RGBA16UI (0x8d76): 1 samples[thread 00000001][492]: GL_RGBA32I (0x8d82): 1 samples[thread 00000001][492]: GL_RGBA32UI (0x8d70): 1 samples[thread 00000001][492]: GL_RGB8 (0x8051): 8 samples[thread 00000001][492]: GL_RGB32F (0x8815): 8 samples[thread 00000001][492]: GL_RGB32I (0x8d83): 1 samples[thread 00000001][492]: GL_RGB32UI (0x8d71): 1 samples[thread 00000001][492]: GL_RG8 (0x822b): 8 samples[thread 00000001][492]: GL_RG16 (0x822c): 8 samples[thread 00000001][492]: GL_RG16F (0x822f): 8 samples[thread 00000001][492]: GL_RG32F (0x8230): 8 samples[thread 00000001][492]: GL_RG8I (0x8237): 1 samples[thread 00000001][492]: GL_RG8UI (0x8238): 1 samples[thread 00000001][492]: GL_RG16I (0x8239): 1 samples[thread 00000001][492]: GL_RG16UI (0x823a): 1 samples[thread 00000001][492]: GL_RG32I (0x823b): 1 samples[thread 00000001][492]: GL_RG32UI (0x823c): 1 samples[thread 00000001][492]: GL_R8 (0x8229): 8 samples[thread 00000001][492]: GL_R16 (0x822a): 8 samples[thread 00000001][492]: GL_R16F (0x822d): 8 samples[thread 00000001][492]: GL_R32F (0x822e): 8 samples[thread 00000001][492]: GL_R8I (0x8231): 1 samples[thread 00000001][492]: GL_R8UI (0x8232): 1 samples[thread 00000001][492]: GL_R16I (0x8233): 1 samples[thread 00000001][492]: GL_R16UI (0x8234): 1 samples[thread 00000001][492]: GL_R32I (0x8235): 1 samples[thread 00000001][492]: GL_R32UI (0x8236): 1 samples[thread 00000001][492]: GL_R8_SNORM (0x8f94): 8 samples[thread 00000001][493]: GL_R16_SNORM (0x8f98): 8 samples[thread 00000001][493]: GL_RG8_SNORM (0x8f95): 8 samples[thread 00000001][493]: GL_RG16_SNORM (0x8f99): 8 samples[thread 00000001][493]: GL_RGBA8_SNORM (0x8f97): 8 samples[thread 00000001][493]: GL_RGBA16_SNORM (0x8f9b): 8 samples[thread 00000001][493]: GL_SRGB8 (0x8c41): 8 samples[thread 00000001][493]: GL_SRGB8_ALPHA8 (0x8c43): 8 samples[thread 00000001][493]: GL_DEPTH_COMPONENT32F (0x8cac): 8 samples[thread 00000001][493]: GL_DEPTH24_STENCIL8 (0x88f0): 8 samples[thread 00000001][493]: GL_DEPTH_COMPONENT16 (0x81a5): 8 samples[thread 00000001][493]: GL_DEPTH_COMPONENT24 (0x81a6): 8 samples[thread 00000001][493]: GL_DEPTH32F_STENCIL8 (0x8cad): 8 samples[thread 00000001][493]: GL_RGB10_A2 (0x8059): 8 samples[thread 00000001][493]: GL_RGB10_A2UI (0x906f): 1 samples[thread 00000001][493]: GL_R11F_G11F_B10F (0x8c3a): 8 samples[thread 00000001][493]: GL_RGB565 (0x8d62): 8 samples[thread 00000001][494]: GL_RGB5_A1 (0x8057): 8 samples[thread 00000001][494]: GL_RGB9_E5 (0x8c3d): 8 samples[thread 00000001][514]: Gamepads: SDL_GAMECONTROLLERCONFIG -[thread 00000001][W][514]: AppendGameMappingsFromSDLGamepadConfigFile() - Could not open SDLGamepad.config !![thread 00000001][514]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000[thread 00000001][514]: Gamepads: registered gamepad mapping for device GUID 6d0400000000000016c2000000000000[thread 00000001][514]: Gamepads: registered gamepad mapping for device GUID 6d0400000000000018c2000000000000[thread 00000001][514]: Gamepads: registered gamepad mapping for device GUID 6d040000000000001fc2000000000000[thread 00000001][514]: Gamepads: registered gamepad mapping for device GUID 6d0400000000000019c2000000000000[thread 00000001][514]: Gamepads: registered gamepad mapping for device GUID 4c050000000000006802000000000000[thread 00000001][514]: Gamepads: registered gamepad mapping for device GUID 5e040000000000008e02000000000000[thread 00000001][514]: Gamepads: registered gamepad mapping for device GUID 4c05000000000000c405000000000000[thread 00000001][514]: Gamepads: registered gamepad mapping for device GUID 891600000000000000fd000000000000[thread 00000001][514]: Gamepads: registered gamepad mapping for device GUID 4f0400000000000000b3000000000000[thread 00000001][514]: Gamepads: registered gamepad mapping for device GUID 8f0e0000000000000300000000000000[thread 00000001][514]: Gamepads: registered gamepad mapping for device GUID a3060000000000002d05000000000000[thread 00000001][514]: Gamepads: registered gamepad mapping for device GUID 28040000000000000140000000000000[thread 00000001][554]: Gamepads: ignoring device: page 1 (kHIDPage_GenericDesktop), usage 6 (kHIDUsage_GD_Keyboard)[thread 00000001][557]: Gamepads: ignoring device: page 12 (kHIDPage_Consumer), usage 1 (kHIDUsage_Csmr_ConsumerControl)[thread 00000001][693]: Gamepads: ignoring device: page 65280 (unrecognized page), usage 1 ((?))[thread 00000001][694]: Gamepads: ignoring device: page 1 (kHIDPage_GenericDesktop), usage 2 (kHIDUsage_GD_Mouse)[thread 00000001][695]: Gamepads: ignoring device: page 12 (kHIDPage_Consumer), usage 1 (kHIDUsage_Csmr_ConsumerControl)[thread 00000001][695]: Gamepads: ignoring device: page 1 (kHIDPage_GenericDesktop), usage 2 (kHIDUsage_GD_Mouse)[thread 00000001][918]: Command line: '"C:\Volumes\MacSave\SteamLibrary\steamapps\common\Arma 3\Arma3Retail_DX11.exe" -crashDiag -d3dNoMultiCB -d3dNoLock -nosplash -world=empty -skipIntro -maxMem=8174 -maxVRAM=510 -winxp -cpuCount=2 -noPause'[thread 00000001][E][1268]: eON_GetProcAddress( 0x17949dc ) for module 0x10350a80, in dylib 'winmm.dll' FAILED, symbol 'waveOutGetVolume' not found! Returning EmptyFunction()[thread 00000001][1404]: TomCrypt initializing...[thread 00000001][1487]: TomCrypt initialized[thread 00000001][1487]: DLL_PROCESS_ATTACH start.[thread 00000001][1531]: DLL_PROCESS_ATTACH done.[thread 00000004][W][1534]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it.[thread 00000004][W][1534]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work![thread 00000004][W][1539]: eON_LoadLibraryEx() couldn't load 'secur32.dll', returning NULL![thread 00000004][E][1540]: Error EINVAL in lseek in fs_SetFilePointer![thread 00000004][E][1540]: VPFS_Seek() - SetFilePointer failed on handle 14[thread 00000004][W][1545]: eON_LoadLibraryEx() couldn't load 'BIDebugEngine', returning NULL![thread 00000004][1546]: Enumerating COM libraries...[thread 00000001][2269]: NSWindow for window 0x1068a3f0 is 0x10760f50[thread 00000001][2307]: NSWindow for window 0x10762f20 is 0x11006bf0[thread 00000001][2323]: NSWindow for window 0x10770e70 is 0x10666440[thread 00000001][2333]: NSWindow for window 0x107784d0 is 0x106a4770[thread 00000001][2342]: NSWindow for window 0x106a77a0 is 0x106a7820[thread 00000001][2350]: NSWindow for window 0x1063fb40 is 0x106a88b0[thread 00000001][2358]: NSWindow for window 0x106aa0a0 is 0x106aac00[thread 00000001][2367]: NSWindow for window 0x10781560 is 0x106abe40[thread 00000001][2376]: NSWindow for window 0x10780c80 is 0x10782ad0[thread 00000001][2386]: NSWindow for window 0x11022570 is 0x106b2e40[thread 00000001][2396]: NSWindow for window 0x11109bf0 is 0x106b53d0[thread 00000004][W][2476]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored![thread 00000004][2476]: GetDeviceCaps( hdc = 0x9797979a, nIndex = 88 (LOGPIXELSX) )[thread 00000004][2476]: GetDeviceCaps() returning 96[thread 00000004][2476]: GetDeviceCaps( hdc = 0x9797979a, nIndex = 90 (LOGPIXELSY) )[thread 00000004][2477]: GetDeviceCaps() returning 96[thread 00000004][W][2489]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored![thread 00000004][W][2490]: Drawing clipped texts not supported in DrawTextW! Add it.[thread 00000004][W][2509]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored![thread 00000004][W][2510]: Drawing clipped texts not supported in DrawTextW! Add it.[thread 00000004][W][2559]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions[thread 00000004][W][2591]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions[thread 00000004][W][2651]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored![thread 00000004][W][2651]: Drawing clipped texts not supported in DrawTextW! Add it.[thread 00000004][W][4820]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored![thread 00000004][W][4820]: Drawing clipped texts not supported in DrawTextW! Add it.[thread 00000004][W][4875]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored![thread 00000004][W][4875]: Drawing clipped texts not supported in DrawTextW! Add it.[thread 00000004][W][4882]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored![thread 00000004][W][4882]: Drawing clipped texts not supported in DrawTextW! Add it.[thread 00000004][W][11926]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored![thread 00000004][W][11926]: Drawing clipped texts not supported in DrawTextW! Add it.[thread 00000004][W][24026]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored![thread 00000004][W][24027]: Drawing clipped texts not supported in DrawTextW! Add it.[thread 00000004][W][24046]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored![thread 00000004][W][24046]: Drawing clipped texts not supported in DrawTextW! Add it.[thread 00000004][W][25736]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings[thread 00000004][W][25848]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored![thread 00000004][W][25848]: Drawing clipped texts not supported in DrawTextW! Add it.[thread 00000004][W][25866]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored![thread 00000004][W][25866]: Drawing clipped texts not supported in DrawTextW! Add it.[thread 00000004][W][25886]: Desktop HWND supplied in SendMessageA().[thread 00000001][25891]: Closing NSWindow 0x10760f50 for window 0x1068a3f0[thread 00000004][25948]: D3D11CreateDevice( pAdapter = 0x10629c34, DriverType = 0, Software = 0x0, Flags = 0, pFeatureLevels = 0x0, FeatureLevels = 0, SDKVersion = 0x7, ppDevice = 0xb0d2260c, pFeatureLevel = 0xb0d22618, ppImmediateContext = 0xb0d22610 )[thread 00000004][25948]: D3D11CreateDevice( SDKVersion = 7 ) created device 0x1079f090 and immediate context 0x118d6600[thread 00000004][25949]: Direct3D -> OpenGL context information:[thread 00000004][25949]: renderer: NVIDIA GeForce GT 330M OpenGL Engine[thread 00000004][25949]: vendor: NVIDIA Corporation[thread 00000004][25949]: version: 3.3 NVIDIA-10.0.35 310.90.10.05b12[thread 00000004][25949]: GLSL version: 3.30[thread 00000004][25949]: max color attachment and draw buffers: 8[thread 00000004][25949]: max texture image units: 48[thread 00000004][25949]: max vertex shader uniform blocks: 12[thread 00000004][25949]: max geometry shader uniform blocks: 12[thread 00000004][25949]: max fragment shader uniform blocks: 12[thread 00000004][25949]: max hull shader uniform blocks: 0[thread 00000004][25949]: max domain shader uniform blocks: 0[thread 00000004][25949]: max compute shader uniform blocks: 0[thread 00000004][25949]: max viewports: 16[thread 00000004][25949]: max uniform buffer bindings: 36[thread 00000004][25949]: uniform buffer offset alignment: 256[thread 00000004][25949]: max pixel shader UAVs: 0[thread 00000004][25949]: max compute shader UAVs: 0[thread 00000004][25949]: max UAVs: 0[thread 00000004][25949]: buffer_storage support: no[thread 00000004][25949]: compressed_texture_pixel_storage support: no[thread 00000004][25949]: D3D11 simulates only DX10 feature levels, because:[thread 00000004][25949]: - GPU does not support image_load_store OpenGL extension, necessary to simulate UAVs and read-write shader resource buffers in DX11[thread 00000004][25949]: - GPU does not support shader_storage_buffer_object OpenGL extension, necessary to simulate structured read-only shader resource buffers in DX11[thread 00000004][25949]: - GPU does not support program_interface_query OpenGL extension, required to gather information about block indexes of shader storage buffers in GLSL shaders[thread 00000004][25949]: - GPU does not support shader_atomic_counters OpenGL extension, required to simulate DX11 append, consume and counter buffers in unordered access views[thread 00000004][W][27587]: ShaderCache11: Failed to open shader cache file to preload shaders! (2) No such file or directory What can be done, to get this thing to start for the first time? Many thanks in advance Cheers Share this post Link to post Share on other sites
feiercrack 12 Posted March 16, 2016 ah come on, really no infos about that? Share this post Link to post Share on other sites
R0adki11 3949 Posted March 16, 2016 ah come on, really no infos about that? Moving to the Ports section for better visibility Share this post Link to post Share on other sites
Master85 1 Posted March 16, 2016 What can be done, to get this thing to start for the first time? Your system does not meet the minimum requirements for the Mac port listed here - especially the GPU (opengl version available: 3.3 - required: 4.1). Share this post Link to post Share on other sites
feiercrack 12 Posted March 16, 2016 thanks for your fast response. but the sys reqs have changed this week??? last time there was an nvidia 320gt 256mb and now they changed it to an 750gt??? thats incredible... on same macbook, arma 3 runs before in an bootcamp under windows 8 with same hardware... Share this post Link to post Share on other sites