mattaust 85 Posted March 8, 2016 Hello all, I have ruin models for all my buildings, just testing on one house. Anyway, I followed closely to the sample and actual BI's configs and within the model. I'm skipping the damaged house and going straight to a ruins for my models, hence when a house damage is set to 1 it changes to a ruins: What happens to mine? As a test I use this simple command to destroy the house: cursortarget setdamage 1; House falls down, destruction effects and particle effects all work with dust everywhere, but the ruins model which is a seperate model doesn't spawn: This is what I have for the config: http://pastebin.com/zr5Kb3vQ What is going wrong with it, why isn't it switching? The path is correct, the simulation of the house falls what is my issue? Cheers, Matt Share this post Link to post Share on other sites
jaac 0 Posted May 15, 2016 Hello I have same problem. replaceDamaged work very well class DestructionEffects don't work it's discouraging :( Share this post Link to post Share on other sites
_SCAR 139 Posted May 7, 2017 I am experiencing the same. Has this been solved? Share this post Link to post Share on other sites
_SCAR 139 Posted May 8, 2017 For anyone else experiencing this: ensure that you have defined your Land_* classes, see:https://community.bistudio.com/wiki/The_Land_xx_class Share this post Link to post Share on other sites