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mattaust

Ruins not being placed with class DestructionEffects

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Hello all,

 

I have ruin models for all my buildings, just testing on one house.

 

Anyway, I followed closely to the sample and actual BI's configs and within the model. I'm skipping the damaged house and going straight to a ruins for my models, hence when a house damage is set to 1 it changes to a ruins:

 

What happens to mine? 

 

As a test I use this simple command to destroy the house:

 

cursortarget setdamage 1;

 

House falls down, destruction effects and particle effects all work with dust everywhere, but the ruins model which is a seperate model doesn't spawn:

 

This is what I have for the config:

 

http://pastebin.com/zr5Kb3vQ

 

What is going wrong with it, why isn't it switching? The path is correct, the simulation of the house falls what is my issue?

 

Cheers, Matt

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Hello

 

I have same problem.

 

replaceDamaged work very well

 

class DestructionEffects don't work

 

it's discouraging :(

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I am experiencing the same. Has this been solved?

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