Tethlah 0 Posted March 6, 2016 So we have a dev that left and he created our mission file in XCam. Looking at the sqf in the mission directory, it looks just like the test project I created in XCam. Does anyone know if I can directly import the sqf into XCam and edit it as a project? We have an interesting issue where if I start the server with the mission, there is some stuff that randomly pops up throughout the map that was supposedly deleted. When I load the exact same mission file with all the same mods on my computer locally and go into 2d editor and start a preview, those objects are all gone. When on the server I can't seem to actually edit anything in XCam, my guess is because the mission is loaded and I don't have a project file. So can I somehow take this sqf and load it into xcam on my computer and edit it that way? Just to illustrate, here's the first 200 lines of the sqf, you can see there's tons of XCam stuff in there: http://pastebin.com/j3ygWQYy Share this post Link to post Share on other sites
Tethlah 0 Posted March 6, 2016 So another thing, like I said, everything works the way it's supposed to in preview, but not when in multiplayer. I found a post (https://forums.bistudio.com/topic/141142-sqf-script-working-in-preview-but-not-in-multiplayer/) that talks about hideObject, but that doesn't seem to apply here. Share this post Link to post Share on other sites
Nichols 243 Posted March 9, 2016 Have you sent Siloa a message to see if he can help? Share this post Link to post Share on other sites