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Tethlah

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About Tethlah

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  1. Tethlah

    Enhanced Movement

    So yeah, still no menu... What do I need to do to get a menu to configure this thing? Now I'm getting an error saying script \babe_core\func\core\fn_init.sqf not found
  2. duh, the problem is with something they did with their updates that's causing issues with the addons.... I don't want to run a vanilla server. turns out it's because of changes in cfgpjatches. As usual, BIS changing the names of stuff that doens't need to be changed.
  3. You were able to get it to load? I get this: Warning Message: Addon 'task_force_radio_items' requires addon 'A3_Weapons_F_ItemHolders'
  4. I have a bunch of addons that are saying they can't find these A3_ addons. But aren't they just part of the Arma 3 installation? 19:13:03 Warning Message: Addon 'A3L_ObjectsOnSteroids' requires addon 'A3_Soft_F_Truck' 19:13:05 Warning Message: Addon 'asdg_jointrails_dmr01' requires addon 'A3_Weapons_F_EPA_LongRangeRifles_DMR_01' 19:13:05 Warning Message: Addon 'asdg_jointrails_ebr' requires addon 'A3_Weapons_F_EBR' 19:13:05 Warning Message: Addon 'asdg_jointrails_pdw2k' requires addon 'A3_Weapons_F_Pistols_PDW2000' 19:13:05 Warning Message: Addon 'asdg_jointrails_kriss' requires addon 'A3_Weapons_F_Rifles_Vector' 19:13:05 Warning Message: Addon 'asdg_jointrails_evo' requires addon 'a3_weapons_f_rifles_SMG_02' 19:13:05 Warning Message: Addon 'asdg_jointrails_xebr' requires addon 'A3_Weapons_F_EBR' 19:13:05 Warning Message: Addon 'cg_chairaccs' requires addon 'A3_Soft_F_Gamma_Offroad' 19:13:05 Warning Message: Addon 'JaKdo_AUT_SF_Headgear' requires addon 'A3_Weapons_F_Headgear' 19:13:05 Warning Message: Addon 'JaKdo_AUT_SF_Units' requires addon 'A3_Characters_F_INDEP' 19:13:05 Warning Message: Addon 'Saku_Keys_UI' requires addon 'A3_Weapons_F_EBR' 19:13:05 Warning Message: Addon 'task_force_radio_items' requires addon 'A3_Weapons_F_ItemHolders' 19:13:05 Warning Message: Addon 'cba_diagnostic' requires addon '3DEN' Why wouldn't they be able to find those, I thought they were classes built into Arma 3? Yes, I have run the update as admin, verified files, etc. I can't figure out why these won't load.
  5. I keep getting this error: But I have it defined in my .Arma3Profile Even if I wipe the profile and let the game write it, I still get the error. Here's my profile: version=1; blood=1; volumeCD=5; volumeFX=5; volumeSpeech=5; singleVoice=0; gamma=1; brightness=1; class CfgDifficultyPresets { defaultPreset = "Custom"; myArmorCoef = 1.5; groupArmorCoef = 1.5; fadeDistanceStart = 40.0; fadeDistanceSpan = 10.0; recoilCoef = 1; visionAidCoef = 0.8; divingLimitMultiplier = 1.0; animSpeedCoef = 0; cancelThreshold = 0; showCadetHints = 1; showCadetWP = 1; class Custom { displayName = "$STR_Difficulty_Custom"; optionDescription = "$STR_Difficulty_Custom_desc"; optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa"; class Options { reducedDamage=0; groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=1; waypoints=1; weaponInfo=1; stanceIndicator=1; staminaBar=1; weaponCrosshair=0; visionAid=0; thirdPersonView=1; cameraShake=1; scoreTable=1; deathMessages=1; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; }; }; Any ideas? Here is the rpt: 17:55:14 Warning Message: No entry 'bin\config.bin/CfgDifficultyPresets.fadeDistanceStart'. 17:55:18 Warning Message: '/' is not a value 17:55:18 Warning Message: No entry 'bin\config.bin/CfgDifficultyPresets.fadeDistanceSpan'. 17:55:18 Warning Message: '/' is not a value 17:55:18 Warning Message: No entry 'bin\config.bin/CfgVideoOptions.PPColorPresets'. 17:55:18 Warning Message: No entry 'bin\config.bin/CfgVideoOptions.PPBrightness'. 17:55:18 Warning Message: No entry '.minValue'. 17:55:18 Warning Message: '/' is not a value 17:55:18 Warning Message: No entry '.maxValue'. 17:55:18 Warning Message: '/' is not a value 17:55:18 Warning Message: No entry 'bin\config.bin/CfgVideoOptions.PPContrast'. 17:55:18 Warning Message: No entry '.minValue'. 17:55:18 Warning Message: '/' is not a value 17:55:18 Warning Message: No entry '.maxValue'. 17:55:18 Warning Message: '/' is not a value 17:55:18 Warning Message: No entry 'bin\config.bin/CfgVideoOptions.PPSaturation'. 17:55:18 Warning Message: No entry '.minValue'. 17:55:18 Warning Message: '/' is not a value 17:55:18 Warning Message: No entry '.maxValue'. 17:55:18 Warning Message: '/' is not a value
  6. Tethlah

    Enhanced Movement

    I'll be allowing it on our server if I can get the menu to come up so we can use it, it's on the server and on the client, but no menu to map the keys.
  7. Tethlah

    Enhanced Movement

    Is there something special I need to do to get the menu to set keybindings? For some reason when I hit esc there is no menu for bindings so I can't use the mod.
  8. I'm running a server for a community, and for the most part all administrative functions on the server can be done through a panel I wrote on the website. However, there are certain things that an approved admin can do in game. Due to the politics of the community, everyone who is a SR Admin and up has the ability to log in as admin while in game if needed. However, I want to make sure people are not abusing this. Is there any way to log any actions taken by someone who logs in as admin while on the server? So if someone decides they are going to give a buddy some extra cash using either debug console or some third party admin tool it'll log it, or if they spawn in a vehicle or some other item, etc?
  9. Assuming this is correct: https://community.bistudio.com/wiki/Arma_3_Difficulty_Overhaul https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu I've done everything as designed.
  10. here is the printout btw from that script
  11. I've tried a lot of stuff to fix this, nothing seems to work. When I run this script: call { private ["_diff", "_cfg", "_flags", "_res"]; _diff = []; _cfg = configFile >> "CfgDifficulties"; { _flags = _cfg >> configName _x >> "Flags"; for "_i" from 0 to count _flags - 1 do { _diff pushBack configName (_flags select _i); }; } forEach ("true" configClasses _cfg); _diff = _diff arrayIntersect _diff; _diff sort true; _res = text ""; { _res = composeText [_res, parseText format [ "<t align='left'>%1 - %2</t>", _x, [0, 1] select difficultyEnabled _x ], lineBreak]; } forEach _diff; hint _res; }; It does return the values that are currently being used on the server. So using that, i added this to our cfg thinking it would fix it. class Missions { class Lakeside { template = "UrbanRP.LakesideValley"; difficulty = "Veteran"; }; }; class CfgDifficulties { class Veteran { class Flags { hud = 0; hudGroupInfo = 0; weaponCursor = 0; }; }; }; However, cursor is still there, the octagon around players are still there... nothing is defining properly. I tried using Difficulties, CfgDifficulties, CfgDifficultyPresets. For the flags I've tried both flags and options. I've also used all the combinations of them, but it seems like nothing works. I tried putting the difficulty flags in both description.ext and server.cfg I'm lost at this point, not a thing is working. According to that check script, the settings above should work, but it's not.
  12. Well like I said, the goal is to test the last 24 hours, so 86400 give or take 2 is ok with me. And like I said, the goal is to simply say if the script has ran in the last 24 real hours, don't run this time, but if it has not go ahead and run.
  13. I'm using mysql. I know everything is working where I can do the comparisons and read sfrom the database. at this point the only thing I need to do is figure out how to get a unix timestamp into the sqf script. I guess I could write a stored procedure in mysql that gets the current unix timestamp and returns it, then call it from the script as a variable, use it for comparisons and input it into the database if appropriate
  14. I have a function on our server where players can get a loan, and once a day it'll pull 2% of the original loan value out of their bank account until the loan is paid off. We restart the server every 4 hours, so none of this can be stored in variables, it has to be stored on the server. My issue is that right now they get charged 2% every time they come into the game (the loan repay script is in the init for the player). So I want to add a check to see if they have made a payment that day when they log in. My thought was a simple conditional where when the script runs, it generates a unix timestamp. It then compares that timestamp against the player's last payment on the database, if it's been 24 hours then the script deducts the payment and then replaces the old timestamp with the new, if not, then it doesn't do anything. Problem is, SQF seems to be the only programming/scripting language I've come across where I can't figure out how to generate a unix timestamp. Is it even possible? Like I said, none of this can be dependent on variables stored on the server, so time outs, sleep timers, that sort of stuff wont help.
  15. Tethlah

    ArmA 3 Custom Buildings

    Anyone know how to use the tonic script with these houses?
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