blackshad0w 13 Posted March 5, 2016 So I have my base setup with the vehicle respawn module. But sometimes the module spawns a car on top of another car. It seems like the module loses Sync or thinks that the original vehicle is not there and spawns in another. I've seen this happening to vehicles, helicopters, jets, they spawn on top or in/next to each other. I sometimes also lose the ability to control some faulty spawned vehicle's via Zeus. I've checked the module configuration, but it's setup correctly to delete the vehicle with a bang and respawn it at the original position 30s later. I can't seem to figure this out. Any solutions? Share this post Link to post Share on other sites
BroBeans. 279 Posted March 5, 2016 Multiplayer or singleplayer? Share this post Link to post Share on other sites
blackshad0w 13 Posted March 5, 2016 Multiplayer or singleplayer?Never did extensive testing in SPI noticed it happen im MP environment. I happens after a while at random. Share this post Link to post Share on other sites
pierremgi 4837 Posted March 9, 2016 Respawn is only for MP (or SP in MP session). Perhaps, you respawn X vehicles if X is the number of players. In this case, that means there is a missing server condition I think. Something like if (isServer) then { code for respawn } but where? Normally, module does the trick. But since 3DEN... Share this post Link to post Share on other sites
pierremgi 4837 Posted July 25, 2016 Any ideas from BI? The module is concerned. Share this post Link to post Share on other sites
bigpoppablunts 53 Posted July 30, 2016 This has always been the case when using "Delete with Explosion Effect". It leaves the wreck in place and then spawns the new vehicle on top of it. Turn that off and your problem is solved. 1 Share this post Link to post Share on other sites
R4v3N 0 Posted August 10, 2016 So I have my base setup with the vehicle respawn module. But sometimes the module spawns a car on top of another car. It seems like the module loses Sync or thinks that the original vehicle is not there and spawns in another. I've seen this happening to vehicles, helicopters, jets, they spawn on top or in/next to each other. I sometimes also lose the ability to control some faulty spawned vehicle's via Zeus. I've checked the module configuration, but it's setup correctly to delete the vehicle with a bang and respawn it at the original position 30s later. I can't seem to figure this out. Any solutions? I can confirm this on multiple maps on dedicated server. Ive tried moving vehicles around thinking maybe something funky about the area but no luck. I have been trying to solve this the last 3 days. Helos can spawn in the air flying and come crashing down, and also ive seen A-10's and helos spawn up to 2-4 vehicles at one time on the same point. The module is set on a 120 second delay, a deserted distance of 1000, starting position, delete with NO explosion effect, I also delete the wreck as well. The only solution that I might be able to pass is using a scripted respawn system. I can post screenshots if anyone is interested. Share this post Link to post Share on other sites