kvntvan 13 Posted February 28, 2016 I'm almost sure a question like this has been answered before, and I can usually troubleshoot my own issues by googling or looking up key terms here but I haven't been able to answer a question about being able to disable respawns when an enemy is nearby. I have a TVT mission where Opfor can spawn at multiple positions all over the map and Blufor can only spawn off an airfield, so I placed several Respawn modules and I was wondering if there was a way to disable respawn modules temporarily when Blufor is within maybe, 100m of an Opfor Respawn module. I don't want it to be a capturable spawn, I just want it to be switched off when Blufor are nearby so Opfor can't repeatedly spawn nearby objectives. Also while I have a trouble shooting thread up does anyone know of a way to lock Blufor out of Opfor ammo crates? I've been looking into using addMPEventHandler "containeropened" or addMPEventHandler "inventoryopened" with a teleport script but I'm not exactly sure how to pull it off because I don't often use eventhandlers. Share this post Link to post Share on other sites
dreadpirate 173 Posted February 29, 2016 Sync the respawn point to a trigger with condition BLUFOR NOT PRESENT. Share this post Link to post Share on other sites
kvntvan 13 Posted February 29, 2016 So just to be sure (can't test it at the moment) , the size of the trigger is the size of the area that will deactivate the trigger? And I can place the trigger anywhere and as long as its sync'd the trigger will be centered on the spawn points? Sync the respawn point to a trigger with condition BLUFOR NOT PRESENT. Share this post Link to post Share on other sites
dreadpirate 173 Posted February 29, 2016 Place the trigger right next to the spawn point and give it a size and shape you want. Share this post Link to post Share on other sites
JackCapwell 1 Posted February 29, 2016 You also need to make sure that the trigger is set to "repeatable". Jack. 1 Share this post Link to post Share on other sites