norulez_7 11 Posted February 27, 2016 ANSWER: Triggers aren't executing properly if you create the mission with EDEN and launched from a dedicated server. Is Eden bug & [2] & [3] and works if you have the same in 2D editor. ------------------------------------------------------------------------------------------------------------- Hi, i recently made a mission with a trigger associated to repair rearm and refuel script. The scripts seems to work properly. In the editor preview work as well. If i export the mission to multiplayer and launch with play - multiplayer - new seems work too. But when I made a server with TADST tool, doesn't work any repair script. I try with 3 diferent scripts. 1. http://www.armaholic.com/page.php?id=19139 2. http://www.kylania.com/ex/?p=28 3. http://www.armaholic.com/page.php?id=25882 If i use scripts 1 and 2, i can repair refuel and rearm properly and the state (refueling, rearming, etc) appears in chat only in the editor preview or creating. Not if I launch the mission with TASDT. If i use script 3 i only can acces to menu in the editor preview or creating. Not if I launch the server with TASDT. All other scripts (VAS, earplugs, names and tags, etc.) works fine... Anybody can help me? My mission files here PS: Sorry for my faults, i'm learning english. Share this post Link to post Share on other sites
NeoGor 1 Posted February 27, 2016 Ran into this issue as well making missions with eden, if you remake the map in the old 2d editor it'll work like it should. It seems to be an issue with eden and dedicated servers. 1 Share this post Link to post Share on other sites
norulez_7 11 Posted February 27, 2016 Tommorrow i rewrite the mission and comment with the results. Thanks for your feedback! Share this post Link to post Share on other sites
norulez_7 11 Posted February 27, 2016 I'm 99% sure that is the fault of eden Problems with triggers related only with MP https://forums.bistudio.com/topic/188365-triggers-made-in-eden-dont-work-as-intented-at-dedicated-or-doesnt-work-at-all/ https://forums.bistudio.com/topic/140837-development-branch-changelog/page-36#entry2982827 1 Share this post Link to post Share on other sites
norulez_7 11 Posted February 28, 2016 I can confirm and prove. I made simple trigger mission. Go to the Trigger - Hint "trigger is working" - Task completed 2D editor version works perfect creating from game or launching as server Eden editor version works fine creating from game, but launching as server don't execute the hint https://mega.nz/#!WEkQAKYZ!V1aQ9vvMnLmfKSn56ON1obUajCgd9YK3Iy1j1wfhq5o Share this post Link to post Share on other sites
norulez_7 11 Posted February 28, 2016 and the official confirmation https://dev.arma3.com/known-issues EDEN EDITOR Triggers in multiplayer scenarios created in Eden Editor, may not trigger on clients. Module attributes may reset when re-opening the attribute window. Irregular aspect ratios may result in the User Interface not correctly responding to mouse input (e.g. drop-down menus). Share this post Link to post Share on other sites
jinker 20 Posted March 10, 2016 I haven't tested this, but could you use [this && local player] to get around this? Share this post Link to post Share on other sites
sarogahtyp 1109 Posted March 11, 2016 i dont know if it helps and i ve not tested but it could be that scripted triggers are not affected by this issue. so you could try createTrigger https://community.bistudio.com/wiki/createTrigger Share this post Link to post Share on other sites
jinker 20 Posted March 20, 2016 I tested this && local player, does nothing. I know scripted triggers are also subject. I have a mission that spawns missions and some work and others do not. Really need a fix for this fast. Share this post Link to post Share on other sites