musicshaggy 10 Posted February 24, 2016 Hi fellows! I have problem with import objects from Eden to TB. After import they're about 20m above ground, so I have to edit all of them manually because have other center point (i think so) and i can't just mark them all and set the altitude. Anyone noticed this problem? Ps. Setting relative positioning in import options doesn't help. Regards, Shaggy Share this post Link to post Share on other sites
musicshaggy 10 Posted February 25, 2016 Bump Anyone have idea how to fix this? Making Towns and etc. is extremaly uncomfortable in bulldozer :wacko: Share this post Link to post Share on other sites
RoF 241 Posted February 25, 2016 Bump Anyone have idea how to fix this? Making Towns and etc. is extremaly uncomfortable in bulldozer :wacko: use x-cam http://www.x-cam-editor.de/ It's what most terrain builders are using. Share this post Link to post Share on other sites
musicshaggy 10 Posted February 25, 2016 I noticed that X-Cam have the same problem while i place lamps or something. So I maybe habe something wrong with my terrain? Share this post Link to post Share on other sites
RoF 241 Posted February 25, 2016 I noticed that X-Cam have the same problem while i place lamps or something. So I maybe habe something wrong with my terrain? when you export from x-cam set it to false, then in terrain builder import the file, don't drag it into TB. When you import it, set the height to absolute. Share this post Link to post Share on other sites
musicshaggy 10 Posted February 28, 2016 Meh, same problem. X-Cam with absolute position placed lamps, fences and some other objects under ground. Maybe i have something wrong in terrain options in TB or terrain.cfg? Share this post Link to post Share on other sites
A140 13 Posted February 28, 2016 What a coincidence this is, I've been trying to fix this same issue today. I've tried everything out there. XCam export to TB (with relative/absolute height), XCam export to mission file-> save in 2D editor with one unit-> import into Eden -> export to TB -> use in TB with different heights and nothing worked. (I had to do that long process above because XCam mission files can't directly be used in Eden) Is there any other advice than "switch between relative/absolute height in TB/XCam", is what I've been trying to find out by googling all around; and my conclusion is so far: no. 1 Share this post Link to post Share on other sites
Cype_Revenge 651 Posted February 29, 2016 use x-cam http://www.x-cam-editor.de/ It's what most terrain builders are using. no i don't use it, great professional tool but MapBuilder it's easier. Pitch/Bank export in Arma 3 is broken.... Share this post Link to post Share on other sites
A140 13 Posted February 29, 2016 This is what worked for me: https://forums.bistudio.com/topic/180164-x-cam-10-for-arma-3-released/page-26#entry2988742 Props to Silola! 1 Share this post Link to post Share on other sites
musicshaggy 10 Posted March 1, 2016 They mean Development edition for Arma not for X-Cam? :ph34r: Share this post Link to post Share on other sites
RoF 241 Posted March 1, 2016 They mean Development edition for Arma not for X-Cam? :ph34r: For arma tools. Share this post Link to post Share on other sites
musicshaggy 10 Posted March 3, 2016 Ok I got it. But becareful, after updating Arma Tools TB gonna move somewhere above terrain your objects placed before patch from X-Cam and etc. Share this post Link to post Share on other sites
ArthurDamery 0 Posted March 5, 2019 You need to import your objects in Absolute position Share this post Link to post Share on other sites
Casseburne 127 Posted March 6, 2019 Or you can use E2TB Share this post Link to post Share on other sites