Ulfgaar 30 Posted February 21, 2016 Hello ladies and gentlemen! I've encountered a somewhat small, but still boring problem. In my missions, i at times use triggers that delivers hints to the players that play - to better "guide" them in the direction they should be focusing. Usually, this is done by using the code;Hint "Random text here";in the activation field. Doing the same in triggers in the Eden editor, does the exact same thing when i peview them inside the editor. Trigger is activated, hint pops up - everything is nice and dandy. However, said hint does - NOT - show when playing the mission in multiplayer, either being hosted locally on the computer or on the dedicated server. The trigger does what it should calling on other scripts and such, except displaying the hint.The same actually goes for playing selected sountracks at said trigger.Is there a fault somewhere on your end that makes this happen? Or is there something else i should be doing to make it work in multiplayer now (i.e. new code or something)?- Ulfgaar Share this post Link to post Share on other sites
R3vo 2654 Posted February 21, 2016 This is a known issue and is fixed on dev branch, we will hopefully see a stable branch update soon. 1 Share this post Link to post Share on other sites