Maurdekye 10 Posted February 20, 2016 I have a couple points around the map that you can visit, and each one should enable a respawn point when you arrive. I have the triggers set up, but I can't sync them to markers. How do I make this work? Share this post Link to post Share on other sites
jshock 513 Posted February 20, 2016 If your're using the respawn position system: https://community.bistudio.com/wiki/BIS_fnc_addRespawnPosition If your're using the classic "respawn_SIDE" marker system, just create a marker: https://community.bistudio.com/wiki/createMarker Named, for example: "respawn_westPosition2" Share this post Link to post Share on other sites
Maurdekye 10 Posted February 20, 2016 So they did add a new respawn system into the game. I asked about it in a previous post, but I only got a cryptic half-answer that told me to use the old system. How does the respawn position system work? Share this post Link to post Share on other sites
jshock 513 Posted February 20, 2016 I don't know about new, it's been around a while (*insert version knowledge that I don't have here*), but yea, I saw that other thread, it's almost as if his sentences are written in some proprietary coding language :). More info: https://community.bistudio.com/wiki/Arma_3_Respawn Share this post Link to post Share on other sites
Maurdekye 10 Posted February 20, 2016 Huh, okay. Thanks. Share this post Link to post Share on other sites
Maurdekye 10 Posted February 20, 2016 I tried using the createMarker function, but it gives me an error. This is the code I put in the trigger's activation; nul = createMarker ["respawn_west_reinforcements", position this]; Share this post Link to post Share on other sites
jshock 513 Posted February 20, 2016 You'll want to use: getPos thisTrigger Share this post Link to post Share on other sites
dreadpirate 173 Posted February 20, 2016 In Eden: F5 (Systems) -> Multiplayer -> Respawn Position Double click to edit attributes, set it to Type: Infantry, Side: BLUFOR. F3 (Triggers) -> Trigger (0 100m) Double click to edit attributes, set it to Activation: BLUFOR, Activation Type: Present. Right click on Respawn position, select Connect -> Sync To and drag the line so the Trigger is highlighted, left click 1 Share this post Link to post Share on other sites
Maurdekye 10 Posted February 20, 2016 In Eden: F5 (Systems) -> Multiplayer -> Respawn Position Double click to edit attributes, set it to Type: Infantry, Side: BLUFOR. F3 (Triggers) -> Trigger (0 100m) Double click to edit attributes, set it to Activation: BLUFOR, Activation Type: Present. Right click on Respawn position, select Connect -> Sync To and drag the line so the Trigger is highlighted, left click Yes yes, that's what I did initially, but it didn't work. So I came here to make a forum post about it. And I am absolutely sure that the trigger is being activated, as it has a secondary function of adding some units to the player's squad. Share this post Link to post Share on other sites
dreadpirate 173 Posted February 20, 2016 Yes yes, that's what I did initially, but it didn't work. So I came here to make a forum post about it. And I am absolutely sure that the trigger is being activated, as it has a secondary function of adding some units to the player's squad. OK, well it's working on my end, so I don't know what's going on..... Share this post Link to post Share on other sites