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Undeceived

Create an object at EVERY marker

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Hi guys,

I created some markers - 300 to be exact (m_1, m_2, m_3, up to m_300) :D and now I want to create an object (the same object) at everyone of them.

It should work with the command for "_i" from 0 to 300 do {}; but I have no idea how to script it right.

Can anyone help? Much appreciated.

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Yea something like:

for "_i" from 1 to 300 step 1 do
{
    _pos = getMarkerPos format ["m_%1",_i];
    //createVehicle on _pos
};

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Thanks, mate! That worked like a sharm.

_streetlighttype = ["Land_LampStreet_F", "Land_LampShabby_F", "Land_LampShabby_F"] call BIS_fnc_selectRandom;

for "_i" from 1 to 300 step 1 do {
    _pos = getMarkerPos format ["m_%1",_i];
    streetlights = _streetlighttype createVehicleLocal _pos;  
};

Should result in a well lit city, viewed from the distance, but unfortunately the light fades out over the distance...

 

But your script worked well.

Thanks!

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