nomexe 11 Posted February 11, 2016 Hello folks! I'm working on a map, but am having some problems when it comes to crunching. Crunching works fine and the map runs fine in game when i placed objects and trees from ARMA 3. But I want some picea trees, and tried adding some from the AiA Terrainpack. I've done this before with maps I've made earlier. However, now I'm getting the following message from pboProject: "Warning: \ca\plants2\tree\config.bin Filesize of 138 bytes does not match actual character content of 0 This is probably not a text filepbo: reqaddons. could not find a cfgpatches class for wrp file refsmakepbo failed" the "View Output" file gives this message: "Rjukan.wrp scanning wrpERROR: \ca\plants2\tree\t_picea2s.p3d is faultyThe addon name for (null) cannot be determined" Any idea what this error is all about? I haven't been able to solve it as of yet. Share this post Link to post Share on other sites
kerkkoh 35 Posted February 15, 2016 PboProject is hardly ever wrong so it is most likely that the p3d or the config are somehow faulty. I suggest first going to the map making skype group and asking about it there. If you don't get a response from there, you might try to run Arma2P again (unpack the pbos again) just in case they have been corrupted at some point. Share this post Link to post Share on other sites
RoF 241 Posted February 15, 2016 did you extract using extractpbo? Other pbo managers tend to not extract right I've had objects play up before and found out you can just use the objects from A2 here https://community.bistudio.com/wiki/Arma_Licensed_Data_Pack Just replace the bugged objects with the one's from there, I had the same trouble with some wrecks Share this post Link to post Share on other sites