mcnools 62 Posted February 10, 2016 I've been going a bit crazy searching around for a simple script that allows players to choose their respawn location in MP. My group is using ACE3 so it would have to be compatible with that too. The only thing I can find is the BTC Revive script, but it seems to have a lot o other revive-related scripts in it that we don't want since we can already help each other back up with ACE's medic system. Any idea where I should look? Share this post Link to post Share on other sites
SavageCDN 231 Posted February 10, 2016 I think the built-in BIS respawn templates would work although can't say if they work 100% with ACE or not. in description.ext: respawnTemplates[] = {"MenuPosition"}; See here for more info: https://community.bistudio.com/wiki/Arma_3_Respawn 2 Share this post Link to post Share on other sites
mcnools 62 Posted February 10, 2016 Ah, didn't know there was a built-in function! will try that at once! Share this post Link to post Share on other sites
SavageCDN 231 Posted February 10, 2016 Yep works pretty well.. you can also add/remove respawn points on the fly: https://community.bistudio.com/wiki/BIS_fnc_addRespawnPosition Also note you can adjust how the respawn positions behave at mission start with respawnOnStart = X respawnOnStart = 1; //Respawn on start. Run respawn script on start. respawnOnStart = 0; //Dont respawn on start. Run respawn script on start. respawnOnStart = -1; //Dont respawn on start. Don't run respawn script on start. 1 Share this post Link to post Share on other sites
mcnools 62 Posted February 10, 2016 I was just about to ask that! (since I had to choose respawn position at mission start), Thanks a lot! No wonder there weren't any scripts to be found when it's alread built-in, haha. 1 Share this post Link to post Share on other sites
SavageCDN 231 Posted February 10, 2016 Yeah I figured you might be back for that one.. .it screwed me up at first too ;) 1 Share this post Link to post Share on other sites