Tiberius_161 41 Posted February 10, 2016 Hello All, I'm trying to spawn units on a random position using BIS_fnc_relPos.. however, Its not working for me. I'm probably overlooking something very obvious... but I just don't see it... I want to spawn a vehicle (which will be a wreck later on) and then multiple civilians in a radius around it to simulate a carbomb scenario with casualties. This is what i have so far: vic = "LOP_TAK_Civ_Ural" createVehicle (getMarkerpos _locMrk); _spawnpos = [vic, (random 20), (random 360)] call BIS_fnc_relPos; "LOP_Tak_Civ_Man_01" createUnit [position _spawnpos, _Grp,"victim = this", 0.2, "private"]; The vehicle spawns, but the civilian does not. The civilian does spawn when I remove the BIS_fnc_relPos line. I have tried to replace 'position' with 'getpos'. I have also tried to use a marker (and getMarkerpos) as the reference point instead of the vehicle... Can anyone give me advice on how to get BIS_fnc_relPos working? Thanks in advance. Cheers Calig0la/ Tiberius Share this post Link to post Share on other sites
Tankbuster 1747 Posted February 10, 2016 spawnpos is already a position, you don't need to put position before it. "LOP_Tak_Civ_Man_01" createUnit [_spawnpos, _Grp,"victim = this", 0.2, "private"]; Share this post Link to post Share on other sites
Tiberius_161 41 Posted February 10, 2016 Wow, its that simple! the solution works so thanks a lot! 2 Share this post Link to post Share on other sites