OberSchutze 19 Posted February 7, 2016 I am using the offroad vehicles as a starting point and I have the rest of the vehicle suitably uparmored however I cannot seem to get the windows to offer any sort of protection from incoming fire. class TF2031_HitGlass1: HitGlass1 { armor = 50; explosionShielding = 10; minimalHit = 15; radius = 0.25; }; class TF Further I receive this error when on first load with the vehicle I made. Share this post Link to post Share on other sites
x3kj 1247 Posted February 8, 2016 the error message indicates wrong inheritance (you overwrote something you shouldnt have). Penetration of materials is defined in the model itself (via rvmat and bisurf), not in a config. Config is only for hitpoints that regulate when something "breaks". Share this post Link to post Share on other sites
OberSchutze 19 Posted February 8, 2016 So I can't protect people with the regular trucks? Bummer. Share this post Link to post Share on other sites
NightIntruder 710 Posted February 17, 2016 So I can't protect people with the regular trucks? Bummer. Yes, you can. Use on windows HitPoint classes minimalHit value substantially bigger then any typical carabine ammo hit value. It should then prevent those windows from being damaged caused by direct small arms fire. You may also need using armoredglass material for those windows instead of ordinary glass and make the glass thicker (or use armoredglass plate material which is equivalent of 15cm thick armoredglass). I think it should work although didn't check it by myself. Share this post Link to post Share on other sites