Aniallator 164 Posted February 6, 2016 A little help; I'm trying to get the unarmed Wildcat to have the AAF digital camouflage texture instead of the dull green. I'm assuming this can be done with the object texture script. Now, the question; what to I enter for object? Tried lots, nothing worked. Basically just looking to use the unarmed Wildcat with the digi skin. Share this post Link to post Share on other sites
dreadpirate 173 Posted February 6, 2016 In the init field of the unarmed Wildcat: this setObjectTextureGlobal[0,"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_INDP_CO.paa"]; Share this post Link to post Share on other sites
da12thMonkey 1943 Posted February 6, 2016 Can also use the vehicle customisation output from the virtual garage: [this, ["indep",1], true] call BIS_fnc_initVehicle; https://community.bistudio.com/wiki/Vehicle_Customization_(VhC)And if you ever wanted the plain green skin for for the armed Wildcat, it is: [this, ["green",1], true] call BIS_fnc_initVehicle; 1 Share this post Link to post Share on other sites