silente13 11 Posted January 30, 2016 Hello guys! I'm trying to script a camera. First of all i called a fuction in editor, so far so good. Then i try to script it. I mean: i want when the player enter in the mission (so i do a file called "intro.sqs") the camera starts to follow the path after the player select the respawn. But the camera don't start. This is the code for intro.sqs playsound "pula"; showcinemaborder true; _cam = "Camera" camcreate [102027.29,14225.88,17913.21] _cam camsettarget [102027.29,14225.88,17913.21] _cam cameraeffect ["INTERNAL","BACK"] titlecut ["","black out",1] 126 cutRsc ["we","PLAIN",0] ~1 TitleRsc ["intro1","plain",1] ;;TitleRsc ["intro2","plain",1] titlecut ["","black in",3] ;1 is the fastest speed of fade in of text ;use 10 to make fading in very slow _cam camsettarget [89576.03,14084.74,-51125.26] _cam camsetrelpos [-10,-111,20] _cam camcommit 0 camcommitted _cam ~10 TitleRsc ["intro2","plain",1] _cam camsettarget [89576.03,14084.74,-51125.26] _cam camsetrelpos [-10,-111,30] _cam camcommit 33 camcommitted _cam titleText ["intro3","plain",1] _cam camsettarget [96431.42,14162.46,-37244.72] _cam camsetrelpos [-10, -111, 30] _cam camcommit 0 camcommitted _cam ~5 ;wait 10 seconds for the transition,the camera will stop @ 7 and stay for 3 seconds ;then exits _cam cameraeffect ["TERMINATE","BACK"] camdestroy _cam 125 cutRsc ["fake","PLAIN",0]; 126 cutRsc ["fake","PLAIN",0]; Share this post Link to post Share on other sites
dreadedentity 278 Posted January 30, 2016 It looks like you need to switch the player's view to the camera. Try switchCamera. _cam switchCamera "Internal"; Might work. To be honest I don't know that much about cameras, but I have to learn soon for something I'm working on. Share this post Link to post Share on other sites
MKD3 27 Posted January 30, 2016 Are you trying to make something cinematic? if so, here is what it should look like.http://pastebin.com/3kTdW9wwIt has a lot of AI scripting but everything you need camera wise is in there. Hope it helps. Share this post Link to post Share on other sites
silente13 11 Posted January 31, 2016 It looks like you need to switch the player's view to the camera. Try switchCamera. _cam switchCamera "Internal"; Might work. To be honest I don't know that much about cameras, but I have to learn soon for something I'm working on. I think i already did it with _cam cameraeffect "Internal", maybe i wrong Are you trying to make something cinematic? if so, here is what it should look like. http://pastebin.com/3kTdW9ww It has a lot of AI scripting but everything you need camera wise is in there. Hope it helps. It's not like a really cinematic but we can call it like that. Now the camera work but when it change position it's like bugged. I can see just blue like a sea with texture of dirt. I don't know why. Thank's for help guys! Share this post Link to post Share on other sites
dr death jm 117 Posted January 31, 2016 here is my intro.sqs (with cam). http://pastebin.com/QDFc7RjX basically this cam goes to/from 1 destination to were players/ai spawned at ... I have no errors and its always worked. since ofp 2003. just had to change {} to "" credits to eRazor Share this post Link to post Share on other sites
MKD3 27 Posted February 1, 2016 Make sure you have you XYZ coordinates set correctly.Post your updated code if you like. Share this post Link to post Share on other sites
silente13 11 Posted February 1, 2016 Make sure you have you XYZ coordinates set correctly. Post your updated code if you like. No thanks man, i solved it. Thank you very much! 1 Share this post Link to post Share on other sites