shiftysean 21 Posted January 25, 2016 So I came across something while using our mod units in zeus. I am one of the texturers of @NLD_units and starting to learn abit about configging, so if someone can point me in the right direction or know any solutions to this.So I was on Stratis with nothing but CBA and our NLD_units and decided to horse around a bit with Zeus. Now usually we have humans playing the NLD units so have not come across this issue before, but I started seeing the AI grabbing their pistols at ranges well over 200m and shooting the CSAT with them. CSAT and standard Nato, or AAF for that matter use their main weapons like they are supposed to, but for some reason our units don't.So I started testing a bit, we have some cup weapons integrated in our pack so I started looking there, but some units still use the MX-rifle, and they also switched to pistols.Carbine users, AR's, LMG's all do this. ONLY the soldiers using a weapon with a UGL keep their main weapon.(maybe the UGL counts as a weapon that can be used at 200m?)The main configger is also surprised and at a loss at how this came to be (but we're no experts whatsoever xD).I'm also not sure if this is a config issue, but I assume it is, hence posting it here.So anyone that has any answers or can tell me where to start looking?Thanks! :D Share this post Link to post Share on other sites
Jackal326 1182 Posted January 26, 2016 Its two possible things as far as I can guess: i) They don't have the correct ammo for their rifles (or they don't have enough and run out very quickly) and their sidearm is their only form of defence. ii) The weapons (rifles AND pistols) are so poorly coded that the AI engagement ranges of the pistols exceed those of the rifles. A bit more information wouldn't hurt, such as which weapons specifically the units that are affected use. Share this post Link to post Share on other sites
shiftysean 21 Posted January 26, 2016 It appears you are right. The pistols we use are the cup g17's (could've sworn they were vanilla pistols :P). Quick test with placing on of our squads down and replacing the g17's with vanilla blufor pistols had the units staying with their m4's in favor of pistols.In any case, thanks for the help! :) Atleast now I know what's causing it so I can move on with it :DEdit: Turns out rangeprobability is way higher than vanilla pistols, almost to the point of being as high as main weapons xD Share this post Link to post Share on other sites
OberSchutze 19 Posted January 29, 2016 That will do it. Gotta be careful when messing with that stuff. for fun I tested a rifle with 100% for all fields and a AI dude was sniping guys from 1500m out. its pretty stupid. Share this post Link to post Share on other sites