gbarma3 11 Posted January 24, 2016 Hello, I have a problem with my Buldozer heightmap editing: whenever I rebuild the terrain all modifications are lost and the heightmap is reset to the original .asc imported base. Also, if I exit Buldozer after having applyed some modifications to the heightmap, I don't see them in the terrain layer in TB (the gray and blue image). But if I launch Buldozer again, they're still there; they remain even if I save and restart TB. I found this thread: https://forums.bistudio.com/topic/182070-tb-will-not-save-brush-changes/ that was about a similar issue, the difference is he lost all modifications at Buldozer restart, I lose eveything at terrain rebuild, I tried to reinstall Arma Tools after a CCleaner run, as suggested int the other thread, but nothing changed for me. Anybody has idea what the problem could be? Registry issue? I moved Steam content to another drive a few months ago, everything works fine so far with P:\ and anything else Arma related. Thanks for any help! Share this post Link to post Share on other sites
Auss 208 Posted January 24, 2016 Don't use the rebuild button it will default your island back to the original height values. Use the brush in bulldozer to smooth or alter terrain heights then save it in TB that all you need to do. 1 Share this post Link to post Share on other sites
RoF 241 Posted January 24, 2016 Yep, you only use the rebuild button if your modified your heightmap in another program like L3DT. When you first rebuild your terrain, TB keeps a copy of it in among all its files and edits that, not you heightmap file. So when your pressing rebuild, your basically telling TB to delete what you have done and reload your original heightmap, which has no changes to it. 1 Share this post Link to post Share on other sites
gbarma3 11 Posted January 24, 2016 omg I am really such a noob?? :D Thank you guys for the quick answer, you saved me a long Sunday of cursing :) So I basically stop rebuilding my terrain from now on? I just export the .wrp and it works?? And is it normal that I cannot see brush editing updated in the heightmap layer? One last question, just to be safe: if I now want to replace the base .asc I will lose all my hand-made editing, right? Thanks again :) Gbco Share this post Link to post Share on other sites
RoF 241 Posted January 24, 2016 If you want to replace your asc. but keep the changes your done. You would do file> export> terrain. And that will make a new asc file with your changes. Just export .wrp from now on, unless your edited your .asc file with another program like L3DT, then you would need to do a rebuild. That's why the export Terrain comes in handy as you can export and keep your changes, but do huge changes with L3DT (like the sea level etc) then reimport and rebuild. 1 Share this post Link to post Share on other sites