mattaust 85 Posted January 23, 2016 Hello all, I am using _near = nearestbuilding player; hint str _near; to detect house models so that way I know that people can use them for scripting purposes. Although one of my double story houses which uses a separate config comes up as <NULL OBJECT> when I execute it in debug. And my smaller residential buildings comes up with the .p3d file as being detected. What is the cause of this? They are basically using the same config and they have the exact same property names in the model. The houses base class is House_F: House for both buildings in separate configs. Ideas? Cheers, Matt. Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted January 23, 2016 nearestBuilding is sort of buggy when it comes to non-default buildings. It also does not detect buildings which are placed on runtime. You may wanna post your information in this ticket: http://feedback.arma3.com/view.php?id=21422 Share this post Link to post Share on other sites
mattaust 85 Posted January 23, 2016 Ok let me try my buildings that are placed on the Australia map to see if it causes the same issue. I've been testing it on runtime with the VR map. Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 23, 2016 Aside: In that 'older' game, this command doesn't detect the Takistan airbase control tower either. Share this post Link to post Share on other sites
mattaust 85 Posted January 23, 2016 Exactly same issue, same buildings detectable others that are not, same config structure, properties name, on the Aussie map. Oh well -.- Share this post Link to post Share on other sites
Tankbuster 1747 Posted January 23, 2016 Is it to do with a missing path LOD? Share this post Link to post Share on other sites